Decompile MainSelect overlay (#8)

* Decompile MainSelect overlay (~90%)

* cleanup

* jp delinks

* fixed build and linking errors
This commit is contained in:
Yanis
2026-01-11 01:31:08 +01:00
committed by GitHub
parent 8adcd6e88a
commit 1713ffc43b
226 changed files with 14537 additions and 6508 deletions
+41
View File
@@ -0,0 +1,41 @@
#pragma once
#include "FileSelect/FileSelect.hpp"
#include "Game/GameModeManager.hpp"
#include "Unknown/UnkStruct_02049a2c.hpp"
#include "Unknown/UnkStruct_02049bd4.hpp"
#include "Unknown/UnkStruct_0204a110.hpp"
class GameModeFileSelect : public GameModeBase {
public:
/* 00 (vtable) */
/* 04 */ UnkSystem1_ov019_Derived1 mUnk_04;
/* 20 */ u16 mSaveSlotIndex;
/* 20 */ unk16 mUnk_22;
/* 24 */
GameModeFileSelect() NO_INLINE {
this->mSaveSlotIndex = 0;
data_02049bd4.func_02014cdc(2);
data_02049bd4.mUnk_02 &= 0xFFFB;
data_02049a2c.func_02013370(1);
data_0204999c.mUnk_60 = 0xD6D8;
data_ov000_020b504c.func_ov001_020be668();
data_0204a110.func_ov001_020bd514(2, FileSelectManager::Create, 0, 1);
}
void LoadAdventureMode(u16 saveSlotIndex);
void LoadBattleMode(u16 saveSlotIndex);
void LoadContactMode(u16 saveSlotIndex);
// data_ov019_020d1d8c vtable
/* 00 */ virtual ~GameModeFileSelect() override;
/* 08 */ virtual void vfunc_08(unk32 param1, unk32 param2, unk32 param3) override;
/* 0C */ virtual void vfunc_0C() override;
/* 14 */ virtual void vfunc_14() override;
/* 18 */ virtual void vfunc_18() override;
/* 20 */ virtual void vfunc_20() override;
/* 30 */
static GameModeFileSelect *Create();
};