Decompile overlay 0 map objects (#49)

* add missing scratch link

* ActorUnk_ov000_020a8bb0_a4_00 -> UnkSystem4

* match mapobj switch step

* SWST -> SwitchStep

* dsd format

* fix playerget regression

* fix fake match

* BLCM -> MiniBlocks

* match mapobj miniblocks

* minor improvement

* fix regressions
This commit is contained in:
Yanis
2026-04-14 21:39:26 +02:00
committed by GitHub
parent 59a312e30a
commit 24d9e00c80
114 changed files with 1225 additions and 710 deletions
+2 -2
View File
@@ -10,7 +10,7 @@ DEFINE_MAP_OBJECT_TYPE('BFSP', BFSP)
DEFINE_MAP_OBJECT_TYPE('BLCC', BLCC)
DEFINE_MAP_OBJECT_TYPE('BLCE', BLCE)
DEFINE_MAP_OBJECT_TYPE('BLCK', BLCK)
DEFINE_MAP_OBJECT_TYPE('BLCM', BLCM)
DEFINE_MAP_OBJECT_TYPE('BLCM', MiniBlocks)
DEFINE_MAP_OBJECT_TYPE('BLCT', BLCT)
DEFINE_MAP_OBJECT_TYPE('BLHL', BLHL)
DEFINE_MAP_OBJECT_TYPE('BLRB', BLRB)
@@ -173,7 +173,7 @@ DEFINE_MAP_OBJECT_TYPE('SWFS', SWFS)
DEFINE_MAP_OBJECT_TYPE('SWHT', SWHT)
DEFINE_MAP_OBJECT_TYPE('SWRA', SWRA)
DEFINE_MAP_OBJECT_TYPE('SWRB', SWRB)
DEFINE_MAP_OBJECT_TYPE('SWST', SWST)
DEFINE_MAP_OBJECT_TYPE('SWST', SwitchStep)
DEFINE_MAP_OBJECT_TYPE('SWSW', SWSW)
DEFINE_MAP_OBJECT_TYPE('SWWN', SWWN)
DEFINE_MAP_OBJECT_TYPE('TATZ', TATZ)