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Decompile overlay 0 map objects (#49)
* add missing scratch link * ActorUnk_ov000_020a8bb0_a4_00 -> UnkSystem4 * match mapobj switch step * SWST -> SwitchStep * dsd format * fix playerget regression * fix fake match * BLCM -> MiniBlocks * match mapobj miniblocks * minor improvement * fix regressions
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@@ -27,7 +27,7 @@ UnkStruct_02186240 data_ov110_02186240;
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extern "C" void func_ov000_0205ca74(unk32);
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extern "C" void func_01ffb6e4(unk32, const void *, void *);
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extern "C" void func_01ffc5a0(UnkStruct_PlayerGet_8c *, unk32, u16, void *, unk32);
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extern "C" void func_01ffc5a0(UnkSystem4 *, unk32, u16, void *, unk32);
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extern "C" void func_ov000_0208f820();
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extern "C" unk32 func_ov024_020d5354(unk32 *, u16 *);
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extern "C" void func_ov000_02058fc4(unk32 *, UnkStruct_PlayerGet_74 *, Vec3p *);
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@@ -776,7 +776,7 @@ ARM void PlayerGet::vfunc_18(unk32 param1, unk32 param2, unk32 param3) {
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case 0x3A:
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break;
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case 0x3B:
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if (param3 != 0 && this->mUnk_54.mItemId != ItemId_Nothing && this->mUnk_90 != 0) {
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if (param3 != 0 && this->mUnk_54.mItemId != ItemId_Nothing && this->mUnk_8c.mUnk_04 != 0) {
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Vec3p_Add(this->mUnk_34, (Vec3p *) &data_ov110_021861ec.mUnk_00, &auStack_18);
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func_ov000_02058fc4(data_027e0958, &this->mUnk_74, &auStack_18);
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}
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