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Decompiling MLCK actor (#99)
* feat: begin decompiling mlck actor * feat: improvements * feat: save changes as a commit not as a stash eheh * feat: improvements * feat: better match for constructor * style: remove dead code * refactor: switch to fields to bool and use != 0 for unk32
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@@ -636,10 +636,17 @@ public:
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bool func_ov024_020ca280();
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};
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class AdventureModeManager_194_0C {
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public:
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/* 00 (base) */ STRUCT_PAD(0x00, 0xC4);
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/* C4 */ u8 mUnk_C4;
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/* C8 */
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};
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class AdventureModeManager_194 : public FileSelectManager_UnkDrawBase {
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public:
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/* 00 (base) */
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/* 0C */ unk32 mUnk_0C;
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/* 0C */ AdventureModeManager_194_0C *mUnk_0C;
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/* 10 */ STRUCT_PAD(0x10, 0x48);
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/* 48 */
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@@ -991,7 +998,7 @@ public:
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void func_ov024_020c6c60();
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void func_ov024_020c6cd4();
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bool func_ov024_020c6ce4();
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unk32 func_ov024_020c6d04();
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AdventureModeManager_194_0C *func_ov024_020c6d04();
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void func_ov024_020c6d10();
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void func_ov024_020c6d20(unk32 param1);
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void func_ov024_020c6d2c(unk32 param1);
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