Decompiling MLCK actor (#99)

* feat: begin decompiling mlck actor

* feat: improvements

* feat: save changes as a commit not as a stash eheh

* feat: improvements

* feat: better match for constructor

* style: remove dead code

* refactor: switch to fields to bool and use != 0 for unk32
This commit is contained in:
Alessevan
2026-07-05 13:32:06 +02:00
committed by GitHub
parent 13be84845a
commit 33299ac188
11 changed files with 412 additions and 88 deletions
+9 -2
View File
@@ -636,10 +636,17 @@ public:
bool func_ov024_020ca280();
};
class AdventureModeManager_194_0C {
public:
/* 00 (base) */ STRUCT_PAD(0x00, 0xC4);
/* C4 */ u8 mUnk_C4;
/* C8 */
};
class AdventureModeManager_194 : public FileSelectManager_UnkDrawBase {
public:
/* 00 (base) */
/* 0C */ unk32 mUnk_0C;
/* 0C */ AdventureModeManager_194_0C *mUnk_0C;
/* 10 */ STRUCT_PAD(0x10, 0x48);
/* 48 */
@@ -991,7 +998,7 @@ public:
void func_ov024_020c6c60();
void func_ov024_020c6cd4();
bool func_ov024_020c6ce4();
unk32 func_ov024_020c6d04();
AdventureModeManager_194_0C *func_ov024_020c6d04();
void func_ov024_020c6d10();
void func_ov024_020c6d20(unk32 param1);
void func_ov024_020c6d2c(unk32 param1);