Decompile MapObjectProfile (#52)

* delink mapobj profile

* match base mapobjectprofile classes

* match other sections (+ accidental mapobject ctor match)
This commit is contained in:
Yanis
2026-04-16 20:57:17 +02:00
committed by GitHub
parent 754eb10308
commit 34ef65d030
28 changed files with 716 additions and 346 deletions
+7 -5
View File
@@ -148,16 +148,18 @@ config.libs = [
Object("000_Second/UnkSystem1_Derived1.cpp"),
Object("000_Second/Actor/Actor.cpp"),
Object("000_Second/Actor/ActorManager.cpp"),
Object("000_Second/Actor/ActorUnk_ov000_020a8bb0.cpp"),
Object("000_Second/Item/ItemManager.cpp"),
Object("000_Second/Item/TreasureManager.cpp"),
Object("000_Second/Actor/ActorUnkEFIK.cpp"),
Object("000_Second/Actor/ActorEventIcon.cpp"),
Object("000_Second/Actor/ActorUnkSWOB.cpp"),
Object("000_Second/Actor/ActorUnkSWTM.cpp"),
Object("000_Second/Actor/ActorEventIcon.cpp"),
Object("000_Second/Actor/ActorUnkEFIK.cpp"),
Object("000_Second/MapObject/MapObjectProfile.cpp"),
Object("000_Second/MapObject/MapObjectProfile_Derived2_20.cpp"),
Object("000_Second/MapObject/MapObject.cpp"),
Object("000_Second/MapObject/MapObjectSwitchStep.cpp"),
Object("000_Second/MapObject/MapObjectMiniBlocks.cpp"),
Object("000_Second/Item/ItemManager.cpp"),
Object("000_Second/Actor/ActorUnk_ov000_020a8bb0.cpp"),
Object("000_Second/Item/TreasureManager.cpp"),
]
),
GameLib(