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Decompile MapObjectProfile (#52)
* delink mapobj profile * match base mapobjectprofile classes * match other sections (+ accidental mapobject ctor match)
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+7
-5
@@ -148,16 +148,18 @@ config.libs = [
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Object("000_Second/UnkSystem1_Derived1.cpp"),
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Object("000_Second/Actor/Actor.cpp"),
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Object("000_Second/Actor/ActorManager.cpp"),
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Object("000_Second/Actor/ActorUnk_ov000_020a8bb0.cpp"),
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Object("000_Second/Item/ItemManager.cpp"),
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Object("000_Second/Item/TreasureManager.cpp"),
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Object("000_Second/Actor/ActorUnkEFIK.cpp"),
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Object("000_Second/Actor/ActorEventIcon.cpp"),
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Object("000_Second/Actor/ActorUnkSWOB.cpp"),
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Object("000_Second/Actor/ActorUnkSWTM.cpp"),
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Object("000_Second/Actor/ActorEventIcon.cpp"),
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Object("000_Second/Actor/ActorUnkEFIK.cpp"),
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Object("000_Second/MapObject/MapObjectProfile.cpp"),
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Object("000_Second/MapObject/MapObjectProfile_Derived2_20.cpp"),
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Object("000_Second/MapObject/MapObject.cpp"),
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Object("000_Second/MapObject/MapObjectSwitchStep.cpp"),
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Object("000_Second/MapObject/MapObjectMiniBlocks.cpp"),
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Object("000_Second/Item/ItemManager.cpp"),
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Object("000_Second/Actor/ActorUnk_ov000_020a8bb0.cpp"),
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Object("000_Second/Item/TreasureManager.cpp"),
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]
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),
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GameLib(
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