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https://github.com/zeldaret/st
synced 2026-08-10 19:17:07 -04:00
Decompile TouchControl (98%) (#24)
* decompile touchcontrol (98%) * fix broken match
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@@ -3,9 +3,9 @@
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#include "Player/TouchControl.hpp"
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#include "System/SysNew.hpp"
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#include "Unknown/UnkStruct_02049b18.hpp"
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#include "Unknown/UnkStruct_02049b4c.hpp"
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#include "nitro/button.h"
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#include "nitro/math.h"
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#include "nitro/touch.h"
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#include "types.h"
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class GameModeManagerBase;
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@@ -160,7 +160,7 @@ public:
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GameModeManagerBase(unk32 param1);
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void func_02018550(void);
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void func_02018554(void);
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void func_02018634(unk32 param1);
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void func_02018634(u16 speed);
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void *func_020186f8(unk32 param1);
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void func_02018704(void);
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void func_02018714(unk32 param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5);
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@@ -1,11 +1,12 @@
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#pragma once
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#include "Unknown/UnkStruct_02049b4c.hpp"
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#include "nitro/math.h"
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#include "nitro/touch.h"
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#include "types.h"
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typedef u16 TouchFlags;
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enum TouchFlag_ {
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TouchFlag_None = 0x0000,
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TouchFlag_TouchedNow = 0x0001,
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TouchFlag_UntouchedNow = 0x0002,
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TouchFlag_Repeat = 0x0004,
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@@ -18,20 +19,26 @@ public:
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/* 00 */ u16 mSpeed;
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/* 02 */ u16 mTimeBetweenTouches; // gets set to mTimeSinceTouch when touching the screen
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/* 04 */ u16 mTimeSinceTouch; // increases by mSpeed every frame
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/* 06 */ unk16 mRepeatStart;
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/* 08 */ unk16 mRepeatLoop;
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/* 06 */ u16 mRepeatStart;
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/* 08 */ u16 mRepeatLoop;
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// mRepeatTimer starts at mRepeatStart, decreases by mSpeed while touching the screen.
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// if equal to 0, mRepeatTimer gets set to mRepeatLoop and the Repeat flag is set
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/* 0A */ unk16 mRepeatTimer;
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/* 0C */ bool mTouch;
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/* 10 */ Vec2s mTouchPos;
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/* 14 */ bool mTouchPrev;
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/* 16 */ Vec2s mTouchPosPrev;
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/* 0A */ u16 mRepeatTimer;
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/* 0C */ TouchState mState;
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/* 12 */ TouchState mPrevState;
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/* 18 */ Vec2s mTouchPosLast;
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/* 1C */ Vec2s mTouchPosStart;
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/* 20 */ TouchFlags mFlags;
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/* 22 */
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TouchControl();
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void func_02014478(UnkStruct_02049b4c *param1, unk32 param2);
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void IncreaseSpeed(u16 increase);
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void UpdateFlags(u16 speed);
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void UpdateWithStateFlags(TouchStateFlags *state, u16 speed);
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void Update(TouchState *state, u16 speed);
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void func_02014414(u16 speedIncrease, bool shouldIncrease);
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void func_02014478(TouchState *state, u16 speed);
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static bool func_020143f0();
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static void UpdateState(TouchState *state, TouchStateFlags *stateFlags);
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};
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@@ -1,14 +0,0 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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class UnkStruct_02049b4c {
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public:
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/* 00 */ unk32 mUnk_00;
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UnkStruct_02049b4c();
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~UnkStruct_02049b4c();
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};
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extern UnkStruct_02049b4c data_02049b4c;
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@@ -0,0 +1,42 @@
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#pragma once
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#include "global.h"
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#include "nitro/math.h"
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#include "types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct TouchStateFlags {
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/* 00 */ Vec2us touchPos;
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/* 04 */ u16 touch;
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/* 06 */ u16 flags;
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} TouchStateFlags; // size = 0x08
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typedef struct TouchState {
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/* 00 */ bool touch;
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/* 01 */ bool unk_01;
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/* 02 */ Vec2s touchPos;
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} TouchState; // size = 0x06
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typedef struct TouchStateU {
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/* 00 */ bool touch;
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/* 01 */ bool unk_01;
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/* 02 */ Vec2us touchPos;
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} TouchStateU; // size = 0x06
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void WaitForTouchUpdate(u16 param1);
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bool TP_GetTouchStateFlags(TouchStateFlags *pState);
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static inline void TP_CopyState(TouchState *from, TouchState *to) {
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to->touch = from->touch;
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to->unk_01 = from->unk_01;
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to->touchPos = from->touchPos;
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}
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extern TouchState data_02049b4c;
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#ifdef __cplusplus
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}
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#endif
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