Decompile overlay 1 (Part 3) (#95)

* ZeldaArrangeBinary OK

* ZeldaMapBinary 26%

* UnkStruct_SceneChange1 -> EntranceInfo

* cleanup EntranceInfo ctors

* fix regressions

* ZeldaMapBinary 47%

* fix regressions

* ZeldaMapBinary 73%

* ZeldaMapBinary 89%

* ZeldaMapBinary 99%
This commit is contained in:
Yanis
2026-07-01 04:09:04 +02:00
committed by GitHub
parent 6ea40b4493
commit 4074a603d2
76 changed files with 1924 additions and 643 deletions
+1 -1
View File
@@ -76,7 +76,7 @@ struct CutsceneParamsEntry {
};
CutsceneParamsEntry *Cutscene_GetParamEntry(s32 csIndex);
s32 func_ov000_020a7840(unk32 param1);
s32 func_ov000_020a7840(unk32 param1, unk32 param2);
bool Cutscene_IsAdventureFlagSet(s32 csIndex);
extern const CutsceneParamsEntry gCSParamsEntries[CutsceneIndex_Max];