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https://github.com/zeldaret/st
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Decompile overlay 1 (Part 3) (#95)
* ZeldaArrangeBinary OK * ZeldaMapBinary 26% * UnkStruct_SceneChange1 -> EntranceInfo * cleanup EntranceInfo ctors * fix regressions * ZeldaMapBinary 47% * fix regressions * ZeldaMapBinary 73% * ZeldaMapBinary 89% * ZeldaMapBinary 99%
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@@ -65,7 +65,7 @@ public:
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/* 28 */ u16 mUnk_28;
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/* 2A */ u16 mPostDate;
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/* 2C */ union {
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Vec2b mStampPositions[StampType_Max];
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Vec2bCpp mStampPositions[StampType_Max];
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u16 mStampPos[StampType_Max];
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};
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/* 54 */ s8 mObtainedLetters[LetterType_Max];
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@@ -100,7 +100,7 @@ public:
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unk32 func_ov024_020d6468();
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unk32 GetStamp(unk32 index);
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u16 *GetStampDate(unk32 index);
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Vec2b *GetStampPos(unk32 index);
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Vec2bCpp *GetStampPos(unk32 index);
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void func_ov024_020d64b4(s8 param1, unk32 param2, const u16 *param3);
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void func_ov024_020d6530();
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unk32 GetNumPostcards();
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