Decompile overlay 1 (Part 3) (#95)

* ZeldaArrangeBinary OK

* ZeldaMapBinary 26%

* UnkStruct_SceneChange1 -> EntranceInfo

* cleanup EntranceInfo ctors

* fix regressions

* ZeldaMapBinary 47%

* fix regressions

* ZeldaMapBinary 73%

* ZeldaMapBinary 89%

* ZeldaMapBinary 99%
This commit is contained in:
Yanis
2026-07-01 04:09:04 +02:00
committed by GitHub
parent 6ea40b4493
commit 4074a603d2
76 changed files with 1924 additions and 643 deletions
+2 -2
View File
@@ -65,7 +65,7 @@ public:
/* 28 */ u16 mUnk_28;
/* 2A */ u16 mPostDate;
/* 2C */ union {
Vec2b mStampPositions[StampType_Max];
Vec2bCpp mStampPositions[StampType_Max];
u16 mStampPos[StampType_Max];
};
/* 54 */ s8 mObtainedLetters[LetterType_Max];
@@ -100,7 +100,7 @@ public:
unk32 func_ov024_020d6468();
unk32 GetStamp(unk32 index);
u16 *GetStampDate(unk32 index);
Vec2b *GetStampPos(unk32 index);
Vec2bCpp *GetStampPos(unk32 index);
void func_ov024_020d64b4(s8 param1, unk32 param2, const u16 *param3);
void func_ov024_020d6530();
unk32 GetNumPostcards();