Decompile overlay 1 (Part 3) (#95)

* ZeldaArrangeBinary OK

* ZeldaMapBinary 26%

* UnkStruct_SceneChange1 -> EntranceInfo

* cleanup EntranceInfo ctors

* fix regressions

* ZeldaMapBinary 47%

* fix regressions

* ZeldaMapBinary 73%

* ZeldaMapBinary 89%

* ZeldaMapBinary 99%
This commit is contained in:
Yanis
2026-07-01 04:09:04 +02:00
committed by GitHub
parent 6ea40b4493
commit 4074a603d2
76 changed files with 1924 additions and 643 deletions
+6 -8
View File
@@ -96,19 +96,17 @@ public:
class MapObject_20 {
public:
/* 00 */ u16 mUnk_00[4]; // parameters
/* 00 */ u16 mParams[4]; // parameters
/* 08 */ u8 mUnk_08[2];
/* 0A */ u16 mUnk_0A[2];
/* 0E */ unk16 mUnk_0E;
/* 10 */ unk32 mUnk_10;
/* 14 */ s16 mUnk_14;
/* 16 */ bool mUnk_16;
/* 16 */ unk8 mUnk_17;
/* 17 */ s8 mUnk_17;
/* 18 */
MapObject_20() {}
void func_ov000_0209c7c8();
void Init();
static void func_ov000_0209c790(MapObjectId mapObjId, MapObjectProfile *pProfile);
static void func_ov000_0209c7ac(MapObjectId mapObjId);
@@ -129,7 +127,7 @@ public:
/* 20 */ MapObject_20 mUnk_20; // parameters
/* 38 */ unk8 mUnk_38;
/* 39 */ unk8 mUnk_39;
/* 3A */ Vec2b mUnk_3A;
/* 3A */ Vec2bCpp mUnk_3A;
/* 3C */ MapObjectProfile *mpProfile;
/* 40 */
@@ -175,7 +173,7 @@ public:
void func_ov000_0209d274(unk32 param1);
bool func_ov000_0209d29c(unk32 param1);
void func_ov000_0209d2c4(unk32 param1, bool param2);
void func_ov000_0209d2f0(unk32 param1, unk32 param2, Vec2b *param3);
void func_ov000_0209d2f0(unk32 param1, unk32 param2, Vec2bCpp *param3);
void func_ov000_0209d3b4(unk32 param1, fx32 size);
void func_ov000_0209d434(s8 *param1, UnkStruct_ov019_020d24c8_28_258_00 *param2, unk32 param3);
void func_ov000_0209d518(unk32 param1, unk32 param2, unk32 param3, u8 param4);
@@ -184,7 +182,7 @@ public:
bool func_ov000_0209d668();
void func_ov000_0209d6ac(VecFx32 *param1);
static void func_ov000_0209d0bc(Vec2b *param1, MapObject *thisx);
static void func_ov000_0209d0bc(Vec2bCpp *param1, MapObject *thisx);
static void func_ov000_0209d22c(unk16 *param1, MapObject *thisx, unk32 param2);
static void func_ov000_0209d54c(ActorRef *param1, MapObject *thisx, u16 param2, const VecFx32 *pPos, s16 param3,
u16 param4);