Decompile overlay 1 (Part 3) (#95)

* ZeldaArrangeBinary OK

* ZeldaMapBinary 26%

* UnkStruct_SceneChange1 -> EntranceInfo

* cleanup EntranceInfo ctors

* fix regressions

* ZeldaMapBinary 47%

* fix regressions

* ZeldaMapBinary 73%

* ZeldaMapBinary 89%

* ZeldaMapBinary 99%
This commit is contained in:
Yanis
2026-07-01 04:09:04 +02:00
committed by GitHub
parent 6ea40b4493
commit 4074a603d2
76 changed files with 1924 additions and 643 deletions
+12 -2
View File
@@ -9,6 +9,15 @@
typedef void (*UnkCallback_func_01fff4cc)(void *, void *);
struct UnkStruct_MapObjCreateData {
/* 00 */ u16 unk_00;
/* 02 */ union {
Vec2b pos;
u16 raw_pos;
};
/* 04 */
};
class MapObjectManager : public AutoInstance<MapObjectManager> {
public:
/* 00 */ MapObject **mMapObjTable;
@@ -31,14 +40,15 @@ public:
~MapObjectManager();
// itcm
MapObject *func_01fff498(Vec2b param1);
MapObject *func_01fff498(Vec2bCpp param1);
void func_01fff4cc(UnkCallback_func_01fff4cc param1, void *param2);
MapObject **func_01fff520(UnkStruct_ov000_020b34c4 *param1, MapObject **param2);
// overlay 0
MapObjectId func_ov000_0209c3a8(Vec2b *param1);
MapObjectId func_ov000_0209c3a8(Vec2bCpp *param1);
void func_ov000_0209c3e8();
void func_ov000_0209c444();
MapObject *AllocateMapObject(MapObjectId mapObjId, Vec2b param2, u16 param3, unk32 param4, u8 param5);
static void func_ov000_0209c490();