mirror of
https://github.com/zeldaret/st
synced 2026-07-04 13:20:04 -04:00
Decompile overlay 1 (Part 3) (#95)
* ZeldaArrangeBinary OK * ZeldaMapBinary 26% * UnkStruct_SceneChange1 -> EntranceInfo * cleanup EntranceInfo ctors * fix regressions * ZeldaMapBinary 47% * fix regressions * ZeldaMapBinary 73% * ZeldaMapBinary 89% * ZeldaMapBinary 99%
This commit is contained in:
@@ -9,6 +9,15 @@
|
||||
|
||||
typedef void (*UnkCallback_func_01fff4cc)(void *, void *);
|
||||
|
||||
struct UnkStruct_MapObjCreateData {
|
||||
/* 00 */ u16 unk_00;
|
||||
/* 02 */ union {
|
||||
Vec2b pos;
|
||||
u16 raw_pos;
|
||||
};
|
||||
/* 04 */
|
||||
};
|
||||
|
||||
class MapObjectManager : public AutoInstance<MapObjectManager> {
|
||||
public:
|
||||
/* 00 */ MapObject **mMapObjTable;
|
||||
@@ -31,14 +40,15 @@ public:
|
||||
~MapObjectManager();
|
||||
|
||||
// itcm
|
||||
MapObject *func_01fff498(Vec2b param1);
|
||||
MapObject *func_01fff498(Vec2bCpp param1);
|
||||
void func_01fff4cc(UnkCallback_func_01fff4cc param1, void *param2);
|
||||
MapObject **func_01fff520(UnkStruct_ov000_020b34c4 *param1, MapObject **param2);
|
||||
|
||||
// overlay 0
|
||||
MapObjectId func_ov000_0209c3a8(Vec2b *param1);
|
||||
MapObjectId func_ov000_0209c3a8(Vec2bCpp *param1);
|
||||
void func_ov000_0209c3e8();
|
||||
void func_ov000_0209c444();
|
||||
MapObject *AllocateMapObject(MapObjectId mapObjId, Vec2b param2, u16 param3, unk32 param4, u8 param5);
|
||||
|
||||
static void func_ov000_0209c490();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user