Decompile overlay 1 (Part 3) (#95)

* ZeldaArrangeBinary OK

* ZeldaMapBinary 26%

* UnkStruct_SceneChange1 -> EntranceInfo

* cleanup EntranceInfo ctors

* fix regressions

* ZeldaMapBinary 47%

* fix regressions

* ZeldaMapBinary 73%

* ZeldaMapBinary 89%

* ZeldaMapBinary 99%
This commit is contained in:
Yanis
2026-07-01 04:09:04 +02:00
committed by GitHub
parent 6ea40b4493
commit 4074a603d2
76 changed files with 1924 additions and 643 deletions
+2 -2
View File
@@ -67,7 +67,7 @@ struct SaveMiscAdvManager {
/* 28 */ u16 unk_28;
/* 2A */ u16 postDate;
/* 2C */ union {
Vec2b stampPositions[StampType_Max];
Vec2bCpp stampPositions[StampType_Max];
u16 stampPos[StampType_Max];
};
/* 54 */ s8 obtainedLetters[LetterType_Max];
@@ -327,7 +327,7 @@ struct SaveFile_00000_2600_Data {
/* 00 */ u8 unk_00;
/* 01 */ u8 unk_01;
/* 02 */ u8 unk_02;
/* 03 */ Vec2b unk_03[61];
/* 03 */ Vec2bCpp unk_03[61];
/* 7E */ u16 unk_7E;
/* 80 */
};