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https://github.com/zeldaret/st
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Decompile overlay 1 (Part 3) (#95)
* ZeldaArrangeBinary OK * ZeldaMapBinary 26% * UnkStruct_SceneChange1 -> EntranceInfo * cleanup EntranceInfo ctors * fix regressions * ZeldaMapBinary 47% * fix regressions * ZeldaMapBinary 73% * ZeldaMapBinary 89% * ZeldaMapBinary 99%
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@@ -67,7 +67,7 @@ struct SaveMiscAdvManager {
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/* 28 */ u16 unk_28;
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/* 2A */ u16 postDate;
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/* 2C */ union {
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Vec2b stampPositions[StampType_Max];
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Vec2bCpp stampPositions[StampType_Max];
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u16 stampPos[StampType_Max];
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};
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/* 54 */ s8 obtainedLetters[LetterType_Max];
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@@ -327,7 +327,7 @@ struct SaveFile_00000_2600_Data {
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/* 00 */ u8 unk_00;
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/* 01 */ u8 unk_01;
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/* 02 */ u8 unk_02;
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/* 03 */ Vec2b unk_03[61];
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/* 03 */ Vec2bCpp unk_03[61];
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/* 7E */ u16 unk_7E;
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/* 80 */
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};
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