Decompile overlay 1 (Part 3) (#95)

* ZeldaArrangeBinary OK

* ZeldaMapBinary 26%

* UnkStruct_SceneChange1 -> EntranceInfo

* cleanup EntranceInfo ctors

* fix regressions

* ZeldaMapBinary 47%

* fix regressions

* ZeldaMapBinary 73%

* ZeldaMapBinary 89%

* ZeldaMapBinary 99%
This commit is contained in:
Yanis
2026-07-01 04:09:04 +02:00
committed by GitHub
parent 6ea40b4493
commit 4074a603d2
76 changed files with 1924 additions and 643 deletions
+4
View File
@@ -399,6 +399,10 @@ public:
return this->mLoadedOverlays[OverlaySlot_8] == OverlayIndex_FldAjito;
}
bool IsASR() {
return this->mLoadedOverlays[OverlaySlot_9] == OverlayIndex_ASR;
}
void Load(OverlaySlot slot, OverlayIndex index);
void LoadIfNotLoaded(OverlaySlot slot, OverlayIndex index);
void Unload(OverlaySlot slot);