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Decompile overlay 1 (Part 3) (#95)
* ZeldaArrangeBinary OK * ZeldaMapBinary 26% * UnkStruct_SceneChange1 -> EntranceInfo * cleanup EntranceInfo ctors * fix regressions * ZeldaMapBinary 47% * fix regressions * ZeldaMapBinary 73% * ZeldaMapBinary 89% * ZeldaMapBinary 99%
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@@ -399,6 +399,10 @@ public:
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return this->mLoadedOverlays[OverlaySlot_8] == OverlayIndex_FldAjito;
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}
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bool IsASR() {
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return this->mLoadedOverlays[OverlaySlot_9] == OverlayIndex_ASR;
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}
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void Load(OverlaySlot slot, OverlayIndex index);
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void LoadIfNotLoaded(OverlaySlot slot, OverlayIndex index);
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void Unload(OverlaySlot slot);
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