Decompile overlay 1 (Part 3) (#95)

* ZeldaArrangeBinary OK

* ZeldaMapBinary 26%

* UnkStruct_SceneChange1 -> EntranceInfo

* cleanup EntranceInfo ctors

* fix regressions

* ZeldaMapBinary 47%

* fix regressions

* ZeldaMapBinary 73%

* ZeldaMapBinary 89%

* ZeldaMapBinary 99%
This commit is contained in:
Yanis
2026-07-01 04:09:04 +02:00
committed by GitHub
parent 6ea40b4493
commit 4074a603d2
76 changed files with 1924 additions and 643 deletions
+2 -2
View File
@@ -82,12 +82,12 @@ MapObjectDoorBase::MapObjectDoorBase() :
void MapObjectDoorBase::func_ov031_020fbf10(bool param1, bool param2) {
if (this->IsOrientedVertically()) {
this->mPos.z += FLOAT_TO_FX32(0.5f);
Vec2b local_16(1, 2);
Vec2bCpp local_16(1, 2);
this->func_ov000_0209d2f0(5, 1, &local_16);
} else {
this->mPos.x += FLOAT_TO_FX32(0.5f);
Vec2b local_18(2, 1);
Vec2bCpp local_18(2, 1);
this->func_ov000_0209d2f0(5, 1, &local_18);
}