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https://github.com/zeldaret/st
synced 2026-08-24 15:26:58 -04:00
Decompile overlay 1 (Part 3) (#95)
* ZeldaArrangeBinary OK * ZeldaMapBinary 26% * UnkStruct_SceneChange1 -> EntranceInfo * cleanup EntranceInfo ctors * fix regressions * ZeldaMapBinary 47% * fix regressions * ZeldaMapBinary 73% * ZeldaMapBinary 89% * ZeldaMapBinary 99%
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@@ -888,7 +888,7 @@ void PlayerGet::vfunc_10(unk32 param1, unk32 param2) {
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break;
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case ItemId_RecruitUniform2:
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case ItemId_EngineerUniform:
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if (data_027e09a4->mUnk_00.mSceneIndex == SceneIndex_f_first) {
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if (data_027e09a4->CurrentSceneIndex() == SceneIndex_f_first) {
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this->mUnk_28->func_ov058_02152a24();
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}
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break;
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@@ -897,7 +897,7 @@ void PlayerGet::vfunc_10(unk32 param1, unk32 param2) {
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}
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if (this->mUnk_54.mUnk_00.type_index == REF_TYPE_INDEX(ActorRefType_0, 0x1000)) {
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Vec2b stack;
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Vec2bCpp stack;
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stack.x = this->mUnk_54.mUnk_00.type_index;
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stack.y = this->mUnk_54.mUnk_00.unk_id;
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