Decompile overlay 1 (Part 3) (#95)

* ZeldaArrangeBinary OK

* ZeldaMapBinary 26%

* UnkStruct_SceneChange1 -> EntranceInfo

* cleanup EntranceInfo ctors

* fix regressions

* ZeldaMapBinary 47%

* fix regressions

* ZeldaMapBinary 73%

* ZeldaMapBinary 89%

* ZeldaMapBinary 99%
This commit is contained in:
Yanis
2026-07-01 04:09:04 +02:00
committed by GitHub
parent 6ea40b4493
commit 4074a603d2
76 changed files with 1924 additions and 643 deletions
+1 -1
View File
@@ -9,7 +9,7 @@ struct UnkStruct {
extern "C" void func_01ffecdc(int, void *);
MapObject *MapObjectManager::func_01fff498(Vec2b param1) {
MapObject *MapObjectManager::func_01fff498(Vec2bCpp param1) {
if (this->mUnk_0C[param1.y][param1.x] < 0) {
return NULL;
}