Decompile overlay 1 (Part 3) (#95)

* ZeldaArrangeBinary OK

* ZeldaMapBinary 26%

* UnkStruct_SceneChange1 -> EntranceInfo

* cleanup EntranceInfo ctors

* fix regressions

* ZeldaMapBinary 47%

* fix regressions

* ZeldaMapBinary 73%

* ZeldaMapBinary 89%

* ZeldaMapBinary 99%
This commit is contained in:
Yanis
2026-07-01 04:09:04 +02:00
committed by GitHub
parent 6ea40b4493
commit 4074a603d2
76 changed files with 1924 additions and 643 deletions
+1
View File
@@ -173,6 +173,7 @@ config.libs = [
Object("000_Second/Actor/ActorUnkSWTM.cpp"),
Object("000_Second/Actor/ActorEventIcon.cpp"),
Object("000_Second/Actor/ActorUnkEFIK.cpp"),
Object("000_Second/MapObject/MapObjectManager_000.cpp"),
Object("000_Second/MapObject/MapObjectProfile.cpp"),
Object("000_Second/MapObject/MapObjectProfile_Derived2_20.cpp"),
Object("000_Second/MapObject/MapObject.cpp"),