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Decompile overlay 1 (Part 3) (#95)
* ZeldaArrangeBinary OK * ZeldaMapBinary 26% * UnkStruct_SceneChange1 -> EntranceInfo * cleanup EntranceInfo ctors * fix regressions * ZeldaMapBinary 47% * fix regressions * ZeldaMapBinary 73% * ZeldaMapBinary 89% * ZeldaMapBinary 99%
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@@ -173,6 +173,7 @@ config.libs = [
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Object("000_Second/Actor/ActorUnkSWTM.cpp"),
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Object("000_Second/Actor/ActorEventIcon.cpp"),
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Object("000_Second/Actor/ActorUnkEFIK.cpp"),
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Object("000_Second/MapObject/MapObjectManager_000.cpp"),
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Object("000_Second/MapObject/MapObjectProfile.cpp"),
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Object("000_Second/MapObject/MapObjectProfile_Derived2_20.cpp"),
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Object("000_Second/MapObject/MapObject.cpp"),
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