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Begin decompiling of ZLSL / ZSRS (#107)
* feat: add vtables * fix: compilation issues * fix: actorderived1 data * fix: link * feat: more delink * feat: add MORE functions * feat: decompile functions * feat: advance * feat: improve decompiling * style: improve style * feat: update * feat: update * feat: update * feat: add some matching bytes pausing switching to another actor temporarly * feat: add .data for jp version * refactor: reorder fonctions * feat: update symbols * feat: fix eur build * feat: update Actor_Derived1 symbols * refactor: cleanup * refactor: move UnkAngleStruct * feat: update jp symbols (Yanis)
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@@ -154,6 +154,7 @@ public:
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void func_ov000_020577a4(unk32 param1, unk32 param2, unk32 param3);
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void func_ov000_020577f8(unk32 param1);
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void func_ov000_020578a4(unk32 param1, unk32 param2);
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};
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class UnkSystem5_Derived1 : public UnkSystem5 {
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