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Begin decompiling of ZLSL / ZSRS (#107)
* feat: add vtables * fix: compilation issues * fix: actorderived1 data * fix: link * feat: more delink * feat: add MORE functions * feat: decompile functions * feat: advance * feat: improve decompiling * style: improve style * feat: update * feat: update * feat: update * feat: add some matching bytes pausing switching to another actor temporarly * feat: add .data for jp version * refactor: reorder fonctions * feat: update symbols * feat: fix eur build * feat: update Actor_Derived1 symbols * refactor: cleanup * refactor: move UnkAngleStruct * feat: update jp symbols (Yanis)
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@@ -31,6 +31,7 @@ public:
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void func_ov000_02078230(unk32 param1);
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bool func_ov000_0207834c(VecFx32 *param1, unk32 param2, unk32 param3);
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bool func_ov000_02078764(VecFx32 *param1, void *param2, unk32 param3);
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void func_ov000_02078834(VecFx32 *param1, VecFx32 *param2, unk32 param3, unk32 param4);
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void func_ov000_02078ba4();
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void func_ov000_02078cec();
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void func_ov000_0207a1e0(unk32 param1);
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