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Begin decompiling of ZLSL / ZSRS (#107)
* feat: add vtables * fix: compilation issues * fix: actorderived1 data * fix: link * feat: more delink * feat: add MORE functions * feat: decompile functions * feat: advance * feat: improve decompiling * style: improve style * feat: update * feat: update * feat: update * feat: add some matching bytes pausing switching to another actor temporarly * feat: add .data for jp version * refactor: reorder fonctions * feat: update symbols * feat: fix eur build * feat: update Actor_Derived1 symbols * refactor: cleanup * refactor: move UnkAngleStruct * feat: update jp symbols (Yanis)
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@@ -13,10 +13,11 @@
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extern "C" {
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void func_ov000_020977e4();
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void func_ov021_020f8818();
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void func_ov031_020ea100();
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void func_ov071_0215e8d4();
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}
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extern "C" void func_ov031_020ea100();
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struct UnkStruct_ov000_020ab1ac {
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/* 00 */ u32 mUnk_00;
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/* 04 */ u32 mUnk_04;
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