Begin decompiling of ZLSL / ZSRS (#107)

* feat: add vtables

* fix: compilation issues

* fix: actorderived1 data

* fix: link

* feat: more delink

* feat: add MORE functions

* feat: decompile functions

* feat: advance

* feat: improve decompiling

* style: improve style

* feat: update

* feat: update

* feat: update

* feat: add some matching bytes pausing switching to another actor temporarly

* feat: add .data for jp version

* refactor: reorder fonctions

* feat: update symbols

* feat: fix eur build

* feat: update Actor_Derived1 symbols

* refactor: cleanup

* refactor: move UnkAngleStruct

* feat: update jp symbols (Yanis)
This commit is contained in:
Alessevan
2026-08-02 08:49:14 -04:00
committed by GitHub
parent f90c7cd531
commit 418954b3cd
40 changed files with 2245 additions and 416 deletions
@@ -7,7 +7,7 @@ struct UnkFuncStruct1 {
extern "C" void func_01ffb714(VecFx32 *, VecFx32 *, void *);
extern "C" u16 func_01ffbbe0(fx32 x, fx32 z);
extern "C" void func_01ff930c(s16 *, unk16, unk32);
extern "C" unk32 func_01ff930c(s16 *, unk16, unk32);
extern "C" unk32 func_01ff9258(int, int);
extern "C" fx32 func_02017f54(s16 *pAngle, UnkFuncStruct1);