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Begin decompiling of ZLSL / ZSRS (#107)
* feat: add vtables * fix: compilation issues * fix: actorderived1 data * fix: link * feat: more delink * feat: add MORE functions * feat: decompile functions * feat: advance * feat: improve decompiling * style: improve style * feat: update * feat: update * feat: update * feat: add some matching bytes pausing switching to another actor temporarly * feat: add .data for jp version * refactor: reorder fonctions * feat: update symbols * feat: fix eur build * feat: update Actor_Derived1 symbols * refactor: cleanup * refactor: move UnkAngleStruct * feat: update jp symbols (Yanis)
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@@ -7,7 +7,7 @@ struct UnkFuncStruct1 {
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extern "C" void func_01ffb714(VecFx32 *, VecFx32 *, void *);
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extern "C" u16 func_01ffbbe0(fx32 x, fx32 z);
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extern "C" void func_01ff930c(s16 *, unk16, unk32);
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extern "C" unk32 func_01ff930c(s16 *, unk16, unk32);
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extern "C" unk32 func_01ff9258(int, int);
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extern "C" fx32 func_02017f54(s16 *pAngle, UnkFuncStruct1);
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