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Misc Stuff 6 (#78)
* gcc fixes * document random things in UnkStruct_027e09b8_00 * match func_ov001_020ba670 and rabbit docs * match func_ov026_0211f394 * fix build issues * match func_ov026_0211e3e0 * match func_ov026_02102924 * move structs to header * document train rope thing * MapObject OK and ActorRef stuff * match more actor funcs * fix regressions * fix build issues * more regressions fixes * name keyt grab func * UnkSubStruct19 -> CellAnimObject (based on the only assert string) * fix build issues due to merge * Actor::mUnk_4C -> Actor::mState + related changes * create GetActorPtr template inline for Actor_c4 * ActorUnk_ov000_020a8bb0 -> Actor_Derived1 * actor: add comments about mUnk_50/52 and change type of mAngle
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@@ -73,15 +73,15 @@ public:
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/* 021 */ u8 mUnk_021;
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/* 022 */ unk8 mUnk_022;
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/* 023 */ unk8 mUnk_023;
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/* 024 */ UnkSubStruct19 mUnk_024; // feather
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/* 09C */ UnkSubStruct19 mUnk_09C; // green rectangle
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/* 114 */ UnkSubStruct19 mUnk_114; // "touch screen!" text
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/* 18C */ UnkSubStruct19 mUnk_18C; // copyright text
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/* 024 */ CellAnimObject mUnk_024; // feather
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/* 09C */ CellAnimObject mUnk_09C; // green rectangle
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/* 114 */ CellAnimObject mUnk_114; // "touch screen!" text
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/* 18C */ CellAnimObject mUnk_18C; // copyright text
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/* 204 */ TitleScreen_Sub2 mUnk_204;
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/* 218 */ TitleScreen_Sub3 mUnk_218;
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/* 23C */ UnkStruct_ov019_020d24c8_28_258 mUnk_23C;
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/* 254 */ UnkSubStruct19 mUnk_254; // logo shine
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/* 2CC */ UnkSubStruct19 mUnk_2CC; // logo shine outline (it's barely visible)
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/* 254 */ CellAnimObject mUnk_254; // logo shine
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/* 2CC */ CellAnimObject mUnk_2CC; // logo shine outline (it's barely visible)
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/* 344 */ unk32 mUnk_344;
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/* 348 */
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