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Misc Stuff 6 (#78)
* gcc fixes * document random things in UnkStruct_027e09b8_00 * match func_ov001_020ba670 and rabbit docs * match func_ov026_0211f394 * fix build issues * match func_ov026_0211e3e0 * match func_ov026_02102924 * move structs to header * document train rope thing * MapObject OK and ActorRef stuff * match more actor funcs * fix regressions * fix build issues * more regressions fixes * name keyt grab func * UnkSubStruct19 -> CellAnimObject (based on the only assert string) * fix build issues due to merge * Actor::mUnk_4C -> Actor::mState + related changes * create GetActorPtr template inline for Actor_c4 * ActorUnk_ov000_020a8bb0 -> Actor_Derived1 * actor: add comments about mUnk_50/52 and change type of mAngle
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#include "Unknown/Common.hpp"
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#include "math.hpp"
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#include "types.h"
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static TrainSpeedPreset data_ov026_02135fec[TrainPresetType_Max] = {
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// TrainPresetType_Default
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{
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.reverse = {.speed = -143, .unk_04 = 50},
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.stop = {.speed = 0, .unk_04 = 0},
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.slow = {.speed = 115, .unk_04 = 50},
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.fast = {.speed = 193, .unk_04 = 20},
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.unk_20 = 0,
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.unk_24 = 12,
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.unk_28 = 0,
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.unk_2C = 50,
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.unk_30 = 143,
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.unk_34 = 5,
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.unk_38 = 30,
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.unk_3C = FLOAT_TO_FX32(225.0f),
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},
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// TrainPresetType_DarkRealmNormal
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{
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.reverse = {.speed = -340, .unk_04 = 120},
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.stop = {.speed = 0, .unk_04 = 0},
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.slow = {.speed = 266, .unk_04 = 120},
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.fast = {.speed = 496, .unk_04 = 40},
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.unk_20 = 0,
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.unk_24 = 50,
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.unk_28 = 0,
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.unk_2C = 120,
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.unk_30 = 377,
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.unk_34 = 5,
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.unk_38 = 30,
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.unk_3C = FLOAT_TO_FX32(225.0f),
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},
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// TrainPresetType_DarkRealmLightTear
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{
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.reverse = {.speed = -340, .unk_04 = 250},
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.stop = {.speed = 193, .unk_04 = 250},
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.slow = {.speed = 266, .unk_04 = 250},
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.fast = {.speed = 496, .unk_04 = 80},
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.unk_20 = 193,
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.unk_24 = 600,
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.unk_28 = 0,
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.unk_2C = 800,
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.unk_30 = 0,
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.unk_34 = 0,
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.unk_38 = 0,
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.unk_3C = FLOAT_TO_FX32(225.0f),
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},
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// TrainPresetType_DarkRealmLightTearRope
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{
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.reverse = {.speed = -1229, .unk_04 = 3000},
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.stop = {.speed = 1229, .unk_04 = 3000},
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.slow = {.speed = 1229, .unk_04 = 3000},
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.fast = {.speed = 1229, .unk_04 = 3000},
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.unk_20 = 1229,
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.unk_24 = 600,
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.unk_28 = 0,
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.unk_2C = 0,
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.unk_30 = 0,
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.unk_34 = 0,
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.unk_38 = 0,
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.unk_3C = FLOAT_TO_FX32(225.0f),
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},
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// TrainPresetType_DarkRealmFight
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{
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.reverse = {.speed = 152, .unk_04 = 61},
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.stop = {.speed = 152, .unk_04 = 61},
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.slow = {.speed = 172, .unk_04 = 61},
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.fast = {.speed = 193, .unk_04 = 16},
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.unk_20 = 152,
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.unk_24 = 16,
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.unk_28 = 152,
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.unk_2C = 61,
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.unk_30 = 0,
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.unk_34 = 0,
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.unk_38 = 30,
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.unk_3C = FLOAT_TO_FX32(81.0f),
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},
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// TrainPresetType_5
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{
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.reverse = {.speed = -143, .unk_04 = 50},
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.stop = {.speed = 0, .unk_04 = 0},
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.slow = {.speed = 115, .unk_04 = 50},
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.fast = {.speed = 193, .unk_04 = 20},
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.unk_20 = 0,
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.unk_24 = 12,
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.unk_28 = 0,
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.unk_2C = 50,
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.unk_30 = 143,
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.unk_34 = 5,
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.unk_38 = 30,
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.unk_3C = FLOAT_TO_FX32(81.0f),
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},
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};
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const TrainSpeedPreset *func_ov026_02102924(int index) {
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return &data_ov026_02135fec[index];
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}
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