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Decompiling BOMB (#140)
* feat: begin decompiling * feat: some progress * fix: forgot to change symbol * feat: increase matching * fix: function params not updated * feat: more matching * fix: noo more errors oon local help * fix: match back UnkStruct_PlayerGet_74.data * feat: little progress * fix: SWBM.data regression * feat: up jp version * feat: update matching * refactor: rename UnkBOMB to Bomb * feat: decompiling part of MapObjectUnkBMFL * feat: destroy MapObjectPot's vfunc_24 for the good of all * fix: revert wrong symbol * feat: updating jp symbols * feat: eur advancements * feat: weird stuff * feat: fix build issue * feat: rename BMFL to BombFlower * feat: catchup jp .data * feat: improve BombFlower * feat: improve bomb matching * style: cleanup * style: cleanup v2 * fix: mapobjectpot_base .data * feat: better match for mapobjectpot_base * style: use deg_to_rad macro * style: cleaner variable definition * doc: better comment * fix: build
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@@ -15,7 +15,7 @@ DEFINE_MAP_OBJECT_TYPE('BLCT', BLCT)
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DEFINE_MAP_OBJECT_TYPE('BLHL', BLHL)
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DEFINE_MAP_OBJECT_TYPE('BLRB', BLRB)
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DEFINE_MAP_OBJECT_TYPE('BLSR', BLSR)
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DEFINE_MAP_OBJECT_TYPE('BMFL', BMFL)
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DEFINE_MAP_OBJECT_TYPE('BMFL', BombFlower)
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DEFINE_MAP_OBJECT_TYPE('BOGN', BOGN)
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DEFINE_MAP_OBJECT_TYPE('BREX', BREX)
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DEFINE_MAP_OBJECT_TYPE('BRGL', BRGL)
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