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Decompiling BOMB (#140)
* feat: begin decompiling * feat: some progress * fix: forgot to change symbol * feat: increase matching * fix: function params not updated * feat: more matching * fix: noo more errors oon local help * fix: match back UnkStruct_PlayerGet_74.data * feat: little progress * fix: SWBM.data regression * feat: up jp version * feat: update matching * refactor: rename UnkBOMB to Bomb * feat: decompiling part of MapObjectUnkBMFL * feat: destroy MapObjectPot's vfunc_24 for the good of all * fix: revert wrong symbol * feat: updating jp symbols * feat: eur advancements * feat: weird stuff * feat: fix build issue * feat: rename BMFL to BombFlower * feat: catchup jp .data * feat: improve BombFlower * feat: improve bomb matching * style: cleanup * style: cleanup v2 * fix: mapobjectpot_base .data * feat: better match for mapobjectpot_base * style: use deg_to_rad macro * style: cleaner variable definition * doc: better comment * fix: build
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@@ -1,6 +1,6 @@
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#pragma once
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#include "Actor/ActorUnkBOMB.hpp"
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#include "Actor/ActorBomb.hpp"
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#include "MapObject/MapObject.hpp"
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#include "MapObject/MapObjectProfile.hpp"
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#include "Unknown/UnkStruct_ov031_Items.hpp"
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@@ -21,7 +21,7 @@ public:
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/* 040 */ UnkSystem6_Derived2 mUnk_040;
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/* 048 */ unk8 mUnk_048;
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/* 049 */ STRUCT_PAD(0x049, 0x04C);
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/* 04C */ ActorUnkBOMB_unk mUnk_04C[0x4];
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/* 04C */ ActorBomb_unk mUnk_04C[0x4];
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/* 07C */ unk32 mUnk_07C;
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/* 080 */ unk32 mUnk_080;
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/* 084 */ u16 mUnk_084;
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