Decompiling BOMB (#140)

* feat: begin decompiling

* feat: some progress

* fix: forgot to change symbol

* feat: increase matching

* fix: function params not updated

* feat: more matching

* fix: noo more errors oon local help

* fix: match back UnkStruct_PlayerGet_74.data

* feat: little progress

* fix: SWBM.data regression

* feat: up jp version

* feat: update matching

* refactor: rename UnkBOMB to Bomb

* feat: decompiling part of MapObjectUnkBMFL

* feat: destroy MapObjectPot's vfunc_24 for the good of all

* fix: revert wrong symbol

* feat: updating jp symbols

* feat: eur advancements

* feat: weird stuff

* feat: fix build issue

* feat: rename BMFL to BombFlower

* feat: catchup jp .data

* feat: improve BombFlower

* feat: improve bomb matching

* style: cleanup

* style: cleanup v2

* fix: mapobjectpot_base .data

* feat: better match for mapobjectpot_base

* style: use deg_to_rad macro

* style: cleaner variable definition

* doc: better comment

* fix: build
This commit is contained in:
Alessevan
2026-08-23 15:06:08 -04:00
committed by GitHub
parent fd3a2340e3
commit 473e1e102b
69 changed files with 2105 additions and 811 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
#pragma once
#include "Actor/ActorUnkBOMB.hpp"
#include "Actor/ActorBomb.hpp"
#include "MapObject/MapObject.hpp"
#include "MapObject/MapObjectProfile.hpp"
#include "Unknown/UnkStruct_ov031_Items.hpp"
@@ -21,7 +21,7 @@ public:
/* 040 */ UnkSystem6_Derived2 mUnk_040;
/* 048 */ unk8 mUnk_048;
/* 049 */ STRUCT_PAD(0x049, 0x04C);
/* 04C */ ActorUnkBOMB_unk mUnk_04C[0x4];
/* 04C */ ActorBomb_unk mUnk_04C[0x4];
/* 07C */ unk32 mUnk_07C;
/* 080 */ unk32 mUnk_080;
/* 084 */ u16 mUnk_084;