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Decompiling BOMB (#140)
* feat: begin decompiling * feat: some progress * fix: forgot to change symbol * feat: increase matching * fix: function params not updated * feat: more matching * fix: noo more errors oon local help * fix: match back UnkStruct_PlayerGet_74.data * feat: little progress * fix: SWBM.data regression * feat: up jp version * feat: update matching * refactor: rename UnkBOMB to Bomb * feat: decompiling part of MapObjectUnkBMFL * feat: destroy MapObjectPot's vfunc_24 for the good of all * fix: revert wrong symbol * feat: updating jp symbols * feat: eur advancements * feat: weird stuff * feat: fix build issue * feat: rename BMFL to BombFlower * feat: catchup jp .data * feat: improve BombFlower * feat: improve bomb matching * style: cleanup * style: cleanup v2 * fix: mapobjectpot_base .data * feat: better match for mapobjectpot_base * style: use deg_to_rad macro * style: cleaner variable definition * doc: better comment * fix: build
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@@ -0,0 +1,30 @@
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#pragma once
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#include "MapObject.hpp"
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class MapObject_10_Pot_Base : public MapObject_10_Base {
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public:
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/* 00 (base) */
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/* 0C */
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MapObject_10_Pot_Base() {}
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// should definitely be in ov000
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/* 00 */ virtual void vfunc_00();
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/* 04 */ virtual void vfunc_04();
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/* 08 */ virtual void vfunc_08();
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/* 0C */ virtual void vfunc_0C();
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/* 10 */ virtual void vfunc_10(Cylinder *param1);
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/* 14 */ virtual void vfunc_14();
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/* 18 */ virtual void vfunc_18(VecFx32 *param1);
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/* 1C */ virtual void vfunc_1C(VecFx32 *param1);
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};
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class MapObject_10_Pot : public MapObject_10_Pot_Base {
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public:
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/* 00 (base) */
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/* 18 */ fx32 mUnk_18;
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/* 1C */ fx32 mUnk_1C;
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/* 20 */
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MapObject_10_Pot() {}
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};
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