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https://github.com/zeldaret/st
synced 2026-09-01 09:33:11 -04:00
Decompiling BOMB (#140)
* feat: begin decompiling * feat: some progress * fix: forgot to change symbol * feat: increase matching * fix: function params not updated * feat: more matching * fix: noo more errors oon local help * fix: match back UnkStruct_PlayerGet_74.data * feat: little progress * fix: SWBM.data regression * feat: up jp version * feat: update matching * refactor: rename UnkBOMB to Bomb * feat: decompiling part of MapObjectUnkBMFL * feat: destroy MapObjectPot's vfunc_24 for the good of all * fix: revert wrong symbol * feat: updating jp symbols * feat: eur advancements * feat: weird stuff * feat: fix build issue * feat: rename BMFL to BombFlower * feat: catchup jp .data * feat: improve BombFlower * feat: improve bomb matching * style: cleanup * style: cleanup v2 * fix: mapobjectpot_base .data * feat: better match for mapobjectpot_base * style: use deg_to_rad macro * style: cleaner variable definition * doc: better comment * fix: build
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@@ -18,8 +18,7 @@ extern "C" void func_ov000_0205d500(ActorGrabParams *, unk32, unk32);
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bool PlayerCharacter_IsNotLink(s32 character);
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struct ActorGrabParams {
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/* 00 */ u16 unk_00;
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/* 02 */ u16 unk_02;
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/* 00 */ ActorRef mUnk_00;
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/* 04 */
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ActorGrabParams() {}
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@@ -109,7 +109,7 @@ public:
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/* 10 */ unk32 mUnk_10;
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/* 14 */ UnkStruct_ov000_0208f820 *mUnk_14;
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/* 00 */ virtual void vfunc_00(unk32 param1, unk32 param2, unk32 param3) override;
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/* 00 */ virtual void vfunc_00(unk32 param1, unk32 param2) override;
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UnkStruct_PlayerGet_74(UnkStruct_ov000_0208f820 *param1) {
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this->mUnk_14 = param1;
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@@ -155,9 +155,12 @@ public:
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/* 064 */ UnkStruct_PlayerGet_64_2 mUnk_64;
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/* 068 */ unk32 mUnk_68;
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/* 06C */ unk32 mUnk_6C; // scale
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/* 070 */ unk16 mUnk_70; // angle/rotation
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/* 070 */ u8 mUnk_72; // probably bools
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/* 070 */ u8 mUnk_73; // probably bools
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/* 070 */ union {
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unk16 mAngle;
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UnkAngleStruct mUnkAngleStruct;
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}; // angle/rotation
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/* 070 */ u8 mUnk_72; // probably bools
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/* 070 */ u8 mUnk_73; // probably bools
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/* 074 */ UnkStruct_PlayerGet_74 mUnk_74;
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/* 08C */ ModelRender mUnk_8C;
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/* 0EC */ UnkStruct_PlayerGet_ec mUnk_EC[4];
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