Decompiling BOMB (#140)

* feat: begin decompiling

* feat: some progress

* fix: forgot to change symbol

* feat: increase matching

* fix: function params not updated

* feat: more matching

* fix: noo more errors oon local help

* fix: match back UnkStruct_PlayerGet_74.data

* feat: little progress

* fix: SWBM.data regression

* feat: up jp version

* feat: update matching

* refactor: rename UnkBOMB to Bomb

* feat: decompiling part of MapObjectUnkBMFL

* feat: destroy MapObjectPot's vfunc_24 for the good of all

* fix: revert wrong symbol

* feat: updating jp symbols

* feat: eur advancements

* feat: weird stuff

* feat: fix build issue

* feat: rename BMFL to BombFlower

* feat: catchup jp .data

* feat: improve BombFlower

* feat: improve bomb matching

* style: cleanup

* style: cleanup v2

* fix: mapobjectpot_base .data

* feat: better match for mapobjectpot_base

* style: use deg_to_rad macro

* style: cleaner variable definition

* doc: better comment

* fix: build
This commit is contained in:
Alessevan
2026-08-23 15:06:08 -04:00
committed by GitHub
parent fd3a2340e3
commit 473e1e102b
69 changed files with 2105 additions and 811 deletions
+1 -2
View File
@@ -18,8 +18,7 @@ extern "C" void func_ov000_0205d500(ActorGrabParams *, unk32, unk32);
bool PlayerCharacter_IsNotLink(s32 character);
struct ActorGrabParams {
/* 00 */ u16 unk_00;
/* 02 */ u16 unk_02;
/* 00 */ ActorRef mUnk_00;
/* 04 */
ActorGrabParams() {}
+7 -4
View File
@@ -109,7 +109,7 @@ public:
/* 10 */ unk32 mUnk_10;
/* 14 */ UnkStruct_ov000_0208f820 *mUnk_14;
/* 00 */ virtual void vfunc_00(unk32 param1, unk32 param2, unk32 param3) override;
/* 00 */ virtual void vfunc_00(unk32 param1, unk32 param2) override;
UnkStruct_PlayerGet_74(UnkStruct_ov000_0208f820 *param1) {
this->mUnk_14 = param1;
@@ -155,9 +155,12 @@ public:
/* 064 */ UnkStruct_PlayerGet_64_2 mUnk_64;
/* 068 */ unk32 mUnk_68;
/* 06C */ unk32 mUnk_6C; // scale
/* 070 */ unk16 mUnk_70; // angle/rotation
/* 070 */ u8 mUnk_72; // probably bools
/* 070 */ u8 mUnk_73; // probably bools
/* 070 */ union {
unk16 mAngle;
UnkAngleStruct mUnkAngleStruct;
}; // angle/rotation
/* 070 */ u8 mUnk_72; // probably bools
/* 070 */ u8 mUnk_73; // probably bools
/* 074 */ UnkStruct_PlayerGet_74 mUnk_74;
/* 08C */ ModelRender mUnk_8C;
/* 0EC */ UnkStruct_PlayerGet_ec mUnk_EC[4];