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Decompiling BOMB (#140)
* feat: begin decompiling * feat: some progress * fix: forgot to change symbol * feat: increase matching * fix: function params not updated * feat: more matching * fix: noo more errors oon local help * fix: match back UnkStruct_PlayerGet_74.data * feat: little progress * fix: SWBM.data regression * feat: up jp version * feat: update matching * refactor: rename UnkBOMB to Bomb * feat: decompiling part of MapObjectUnkBMFL * feat: destroy MapObjectPot's vfunc_24 for the good of all * fix: revert wrong symbol * feat: updating jp symbols * feat: eur advancements * feat: weird stuff * feat: fix build issue * feat: rename BMFL to BombFlower * feat: catchup jp .data * feat: improve BombFlower * feat: improve bomb matching * style: cleanup * style: cleanup v2 * fix: mapobjectpot_base .data * feat: better match for mapobjectpot_base * style: use deg_to_rad macro * style: cleaner variable definition * doc: better comment * fix: build
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@@ -13,7 +13,15 @@ MapObject *MapObjectProfileGrass::Create() {
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// non-matching
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MapObjectProfileGrass::MapObjectProfileGrass() :
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MapObjectProfile_Derived2(MapObjectId_Grass, MapObjectId_Grass) {}
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MapObjectProfilePot_Base(MapObjectId_Grass, MapObjectId_Grass) {
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this->mUnk_D4.mUnk_08 = 0x2A807003;
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VecFx32_Init(FLOAT_TO_FX32(0.0f), FLOAT_TO_FX32(0.0f), FLOAT_TO_FX32(0.0f), &this->mUnk_D4.mUnk_0C);
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this->mUnk_D4.mUnk_18 = FLOAT_TO_FX32(0.35f);
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this->mUnk_D4.mUnk_1C = FLOAT_TO_FX32(1.0f);
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this->mUnk_D4.mUnk_04 &= 0xFD;
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this->mUnk_06 = -0x1;
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this->mUnk_1E &= ~0x1;
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}
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MapObjectGrass::MapObjectGrass() :
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mUnk_58(0x0),
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