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Start MapObject documentation (#47)
* set the right base class size * actor and map object changes * rename id getters functions * document unknown file system used in mapobjectprofile * start to document MapObjectProfile
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@@ -2,7 +2,9 @@
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#include "types.h"
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enum MapObjectId {
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typedef u32 MapObjectId;
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enum MapObjectId_ {
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MapObjectId_None = 0,
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#define DEFINE_MAP_OBJECT_TYPE(id, name) MapObjectId_##name = id,
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#include "Map/MapObjectTable.inl"
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#undef DEFINE_MAP_OBJECT_TYPE
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