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Sync nitro headers with nitro decomp (#156)
* sync headers with nitro decomp * fix most build issues * fix symbols * fix regressions
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@@ -24,7 +24,7 @@ class MapObjectBombFlower : public MapObjectPot_Base {
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public:
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/* 00 (base) */
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/* 48 */ ModelRender_ov031_0211578c mUnk_48;
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/* A8 */ STRUCT_PAD(0xA8, 0xB0);
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/* A8 */ PAD(0xA8, 0xB0);
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/* BC */ fx32 mUnk_B0;
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/* BC */ fx32 mUnk_B4;
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/* B8 */ Timer mUnk_B8;
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