Sync nitro headers with nitro decomp (#156)

* sync headers with nitro decomp

* fix most build issues

* fix symbols

* fix regressions
This commit is contained in:
Yanis
2026-10-07 04:12:55 +02:00
committed by GitHub
parent 6d7abbdfec
commit 5ca3eeb61e
255 changed files with 3550 additions and 2492 deletions
+12 -12
View File
@@ -5,7 +5,7 @@
#include "Unknown/UnkStruct_027e0cec.hpp"
extern "C" f32 func_02039f04(unk32);
extern "C" void func_01ffaf74(VecFx32 *, Mat4x3p *, VecFx32 *);
extern "C" void func_01ffaf74(VecFx32 *, MtxFx43 *, VecFx32 *);
const UnkStruct_ov031_021150b0 data_ov031_02115184(0x1E66);
@@ -66,12 +66,12 @@ void MapObjectDoorKey::vfunc_14(unk32 param1) {
sVar2 = (s16) mul;
u16 angle = (u16) sVar2;
Mat3p m;
MtxFx33 m;
VecFx32 local_48;
VecFx32 temp;
Mat3p_InitYRotation(&m, SIN(angle), COS(angle));
temp.x = this->mPos.x - FLOAT_TO_FX32(1.0f) + this->mUnk_70;
MtxFx33_InitYRotation(&m, SIN(angle), COS(angle));
temp.x = this->mPos.x - FX_F32_TO_FX32(1.0f) + this->mUnk_70;
temp.z = this->mPos.z;
temp.y = this->mPos.y;
local_48.x = temp.x;
@@ -80,8 +80,8 @@ void MapObjectDoorKey::vfunc_14(unk32 param1) {
this->mUnk_94.vfunc_14(&m, &local_48);
u16 var = (-0x8000 - sVar2);
Mat3p_InitYRotation(&m, SIN(var), COS(var));
temp.x = this->mPos.x + FLOAT_TO_FX32(1.0f) - this->mUnk_70;
MtxFx33_InitYRotation(&m, SIN(var), COS(var));
temp.x = this->mPos.x + FX_F32_TO_FX32(1.0f) - this->mUnk_70;
temp.z = this->mPos.z;
temp.y = this->mPos.y;
local_48.x = temp.x;
@@ -178,7 +178,7 @@ void MapObjectDoorKey::vfunc_78(void) {
VecFx32 local_30;
VecFx32 VStack_3c;
VecFx32 VStack_48;
Mat4x3p m;
MtxFx43 m;
VecFx32 local_84;
VecFx32 local_90;
@@ -187,26 +187,26 @@ void MapObjectDoorKey::vfunc_78(void) {
temp.z = this->mPos.z;
temp.y = this->mPos.y;
local_24.x = temp.x - FLOAT_TO_FX32(0.999f);
local_24.x = temp.x - FX_F32_TO_FX32(0.999f);
local_24.y = temp.y;
local_24.z = temp.z;
local_30.x = temp.x + FLOAT_TO_FX32(0.999f);
local_30.x = temp.x + FX_F32_TO_FX32(0.999f);
local_30.y = temp.y;
local_30.z = temp.z;
f32 div = func_02039f04(this->mUnk_6C) / 4096.0f;
s16 angle = 16384.0f * div;
Mat4x3p_InitYRotation(&m, SIN((u16) angle), COS((u16) angle));
MtxFx43_InitYRotation(&m, SIN((u16) angle), COS((u16) angle));
local_84.x = FLOAT_TO_FX32(1.0f);
local_84.x = FX_F32_TO_FX32(1.0f);
local_84.y = 0;
local_84.z = 0;
local_90.x = 0;
local_90.y = 0;
local_90.z = FLOAT_TO_FX32(0.3299f);
local_90.z = FX_F32_TO_FX32(0.3299f);
func_01ffaf74(&local_90, &m, &local_90);
func_01ffaf74(&local_84, &m, &local_84);