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https://github.com/zeldaret/st
synced 2026-10-13 07:23:27 -04:00
Decompile overlay 24 (Part 3) (#68)
* name func_01ffd3d8 and func_01ffd400 * name func_01ffd3b0 * match func_ov024_020cf9d4 + improve the Random struct * UnkStruct_027e0cf8_00_0C_024 45% * match PassengerManager::GetRandomIndex * UnkStruct_027e0cf8_00_0C_024 OK * UnkStruct_027e0cf8_00_0C_024: do other sections * UnkStruct_027e0cf8_08_024 55% * cleanup: remplace delete into null by the delete macro * UnkStruct_027e0cf8_08_024 OK * fix build issues * UnkStruct_ov024_020d86a0_024 OK * PlayerActor_A0_38_024 .text OK, CreditsEndingType OK * tools: create courselist.py to convert .CLB data to yaml * UnkDataStruct4_14 OK * UnkDataStruct4 17% * UnkDataStruct4 OK * MiscAdvManager OK * PassengerManager OK * fix build issues * ZeldaTrainBinary OK * mark PassengerManager as complete and adjust delinks * UnkStruct_027e0cf8_08_00_024 OK * document more of UnkStruct_027e0ce0 * savefile hotfixes * UnkStruct_027e0ce0_34_024 OK * code_020d46b4_024 OK * UnkStruct_027e0d00 & UnkStruct_027e0d00_20 OK * code_020d51dc_024 OK * fix weird formatting * UnkTrainSystem1 OK * fix jp broken match * UnkTrainSystem2 OK * UnkStruct_027e0d08_024 31% * fix build issues * UnkStruct_027e0d08 OK!!! * remove useless parenthesis * ActorUnk_ov000_020a8bb0_EC OK * move ActorUnk_ov000_020a8bb0_EC to MainGame/Actor/ * ActorUnkOBPC OK * add sjiswrap support * solve remaining gaps and fix build issues * reorganise files + counter docs * tools: remove format command execution from defaults
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@@ -101,7 +101,7 @@ ARM MapObjectSwitchStep::MapObjectSwitchStep() :
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ARM MapObjectSwitchStep::~MapObjectSwitchStep() {
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if (this->mUnk_20.mUnk_00[0] == 2) {
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this->func_ov000_0209e11c(0, 1);
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this->func_ov000_0209d2c4(0, 0);
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this->func_ov000_0209d2c4(0, false);
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}
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}
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@@ -135,7 +135,7 @@ ARM void MapObjectSwitchStep::func_ov000_0209e11c(unk32 param1, unk32 param2) {
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switch (this->mUnk_16) {
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case 0:
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if (param2 == 0) {
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this->func_ov000_0209d2c4(0, 0);
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this->func_ov000_0209d2c4(0, false);
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data_027e09a8->func_ov000_02071b30(0x123, &this->mPos, 0);
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}
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@@ -151,7 +151,7 @@ ARM void MapObjectSwitchStep::func_ov000_0209e11c(unk32 param1, unk32 param2) {
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break;
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case 2:
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this->mUnk_40.mUnk_60 = -0x19A;
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this->func_ov000_0209d2c4(0, 1);
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this->func_ov000_0209d2c4(0, true);
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this->mUnk_40.mUnk_62 = 0;
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if (param2 == 0) {
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@@ -168,7 +168,7 @@ ARM void MapObjectSwitchStep::func_ov000_0209e11c(unk32 param1, unk32 param2) {
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this->mUnk_A4.func_ov000_020577f8(0x1000);
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break;
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case 3:
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this->func_ov000_0209d2c4(0, 0);
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this->func_ov000_0209d2c4(0, false);
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break;
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default:
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break;
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