Decompile overlay 24 (Part 3) (#68)

* name func_01ffd3d8 and func_01ffd400

* name func_01ffd3b0

* match func_ov024_020cf9d4 + improve the Random struct

* UnkStruct_027e0cf8_00_0C_024 45%

* match PassengerManager::GetRandomIndex

* UnkStruct_027e0cf8_00_0C_024 OK

* UnkStruct_027e0cf8_00_0C_024: do other sections

* UnkStruct_027e0cf8_08_024 55%

* cleanup: remplace delete into null by the delete macro

* UnkStruct_027e0cf8_08_024 OK

* fix build issues

* UnkStruct_ov024_020d86a0_024 OK

* PlayerActor_A0_38_024 .text OK, CreditsEndingType OK

* tools: create courselist.py to convert .CLB data to yaml

* UnkDataStruct4_14 OK

* UnkDataStruct4 17%

* UnkDataStruct4 OK

* MiscAdvManager OK

* PassengerManager OK

* fix build issues

* ZeldaTrainBinary OK

* mark PassengerManager as complete and adjust delinks

* UnkStruct_027e0cf8_08_00_024 OK

* document more of UnkStruct_027e0ce0

* savefile hotfixes

* UnkStruct_027e0ce0_34_024 OK

* code_020d46b4_024 OK

* UnkStruct_027e0d00 & UnkStruct_027e0d00_20 OK

* code_020d51dc_024 OK

* fix weird formatting

* UnkTrainSystem1 OK

* fix jp broken match

* UnkTrainSystem2 OK

* UnkStruct_027e0d08_024 31%

* fix build issues

* UnkStruct_027e0d08 OK!!!

* remove useless parenthesis

* ActorUnk_ov000_020a8bb0_EC OK

* move ActorUnk_ov000_020a8bb0_EC to MainGame/Actor/

* ActorUnkOBPC OK

* add sjiswrap support

* solve remaining gaps and fix build issues

* reorganise files + counter docs

* tools: remove format command execution from defaults
This commit is contained in:
Yanis
2026-06-09 23:01:32 +02:00
committed by GitHub
parent 14cae7cbb1
commit 5e934a8c9b
173 changed files with 7933 additions and 2059 deletions
@@ -101,7 +101,7 @@ ARM MapObjectSwitchStep::MapObjectSwitchStep() :
ARM MapObjectSwitchStep::~MapObjectSwitchStep() {
if (this->mUnk_20.mUnk_00[0] == 2) {
this->func_ov000_0209e11c(0, 1);
this->func_ov000_0209d2c4(0, 0);
this->func_ov000_0209d2c4(0, false);
}
}
@@ -135,7 +135,7 @@ ARM void MapObjectSwitchStep::func_ov000_0209e11c(unk32 param1, unk32 param2) {
switch (this->mUnk_16) {
case 0:
if (param2 == 0) {
this->func_ov000_0209d2c4(0, 0);
this->func_ov000_0209d2c4(0, false);
data_027e09a8->func_ov000_02071b30(0x123, &this->mPos, 0);
}
@@ -151,7 +151,7 @@ ARM void MapObjectSwitchStep::func_ov000_0209e11c(unk32 param1, unk32 param2) {
break;
case 2:
this->mUnk_40.mUnk_60 = -0x19A;
this->func_ov000_0209d2c4(0, 1);
this->func_ov000_0209d2c4(0, true);
this->mUnk_40.mUnk_62 = 0;
if (param2 == 0) {
@@ -168,7 +168,7 @@ ARM void MapObjectSwitchStep::func_ov000_0209e11c(unk32 param1, unk32 param2) {
this->mUnk_A4.func_ov000_020577f8(0x1000);
break;
case 3:
this->func_ov000_0209d2c4(0, 0);
this->func_ov000_0209d2c4(0, false);
break;
default:
break;