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https://github.com/zeldaret/st
synced 2026-06-02 18:18:44 -04:00
Misc stuff 4 (#59)
* playrget progress and match treasuremanager remaining functions * some docs * fix build issues * random docs * match func_ov094_02172290 * random docs * actor cleanup * match freestanding item funcs * mType -> mpProfile * decompile random functions * docs and start of wip chest stuff * random docs * more random docs * match func_ov036_0211d0a8 * match func_ov036_0211d2dc & func_ov036_0211d570 * match func_ov110_02184a40 * random doc * document letter/stamps system * match func_ov001_020bb9f8 * fix build issues * decompile tres * start decomp chest base * fix regressions * name TRES * name UnkStruct_ov024_020d86b0 * name stamp types and update save struct stuff * name things and document BMG IDs
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@@ -95,7 +95,7 @@ public:
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class MapObject_20 {
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public:
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/* 00 */ u16 mUnk_00[4];
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/* 00 */ u16 mUnk_00[4]; // parameters
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/* 08 */ u8 mUnk_08[2];
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/* 0A */ u16 mUnk_0A[2];
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/* 0E */ unk16 mUnk_0E;
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@@ -125,7 +125,7 @@ public:
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/* 1B */ unk8 mUnk_1B;
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/* 1C */ MapObjFlags mFlags[1];
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/* 1E */ unk16 mUnk_1E;
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/* 20 */ MapObject_20 mUnk_20;
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/* 20 */ MapObject_20 mUnk_20; // parameters
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/* 38 */ unk8 mUnk_38;
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/* 39 */ unk8 mUnk_39;
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/* 3A */ Vec2b mUnk_3A;
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@@ -133,7 +133,7 @@ public:
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/* 40 */
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// data_ov000_020b3590
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/* 00 */ virtual bool vfunc_00();
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/* 00 */ virtual bool vfunc_00(); // Init? the newly-created map object is deleted if this returns false
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/* 04 */ virtual void vfunc_04();
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/* 08 */ virtual void vfunc_08();
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/* 0C */ virtual void vfunc_0C();
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@@ -183,8 +183,6 @@ public:
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bool func_ov000_0209d668();
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void func_ov000_0209d6ac(Vec3p *param1);
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void func_ov031_02103878();
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static void func_ov000_0209d0bc(Vec2b *param1, MapObject *thisx);
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static void func_ov000_0209d22c(unk16 *param1, MapObject *thisx, unk32 param2);
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static void func_ov000_0209d54c(void *param1, MapObject *thisx, unk32 param2, Vec3p *param3, unk32 param4, unk32 param5);
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