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Misc stuff 4 (#59)
* playrget progress and match treasuremanager remaining functions * some docs * fix build issues * random docs * match func_ov094_02172290 * random docs * actor cleanup * match freestanding item funcs * mType -> mpProfile * decompile random functions * docs and start of wip chest stuff * random docs * more random docs * match func_ov036_0211d0a8 * match func_ov036_0211d2dc & func_ov036_0211d570 * match func_ov110_02184a40 * random doc * document letter/stamps system * match func_ov001_020bb9f8 * fix build issues * decompile tres * start decomp chest base * fix regressions * name TRES * name UnkStruct_ov024_020d86b0 * name stamp types and update save struct stuff * name things and document BMG IDs
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#pragma once
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#include "MapObject/MapObjectChestBase.hpp"
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#include "MapObject/MapObjectProfile.hpp"
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class MapObjectTreasureSpawned : public MapObjectChestBase {
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public:
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/* 00 (base) */
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MapObjectTreasureSpawned();
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// data_ov031_021157dc
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/* 30 */ virtual ~MapObjectTreasureSpawned() override;
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/* 3C */ virtual unk32 vfunc_3C() override;
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/* 40 */ virtual bool vfunc_40() override;
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/* 54 */ virtual Vec2p *vfunc_54() override;
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void func_ov031_02102f64(void);
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void func_ov031_02102f90(void);
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void func_ov031_02102f98(void);
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};
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class MapObjectProfileTreasureSpawned : public MapObjectProfile_Derived2 {
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public:
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/* 00 (base) */
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MapObjectProfileTreasureSpawned();
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~MapObjectProfileTreasureSpawned();
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/* 0C */ virtual MapObject *Create();
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static MapObjectProfileTreasureSpawned *GetProfile();
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};
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