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Merge headers from nitro decomp (#69)
* merge headers from nitro decomp * cleanup: use inlines from g2.h and gx.h when changing registers * cleanup: remove externs declarations in source files
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@@ -1,6 +1,5 @@
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#include "Game/GameModeManager.hpp"
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#include "System/OverlayManager.hpp"
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#include "Unknown/UnkMemFuncs.h"
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#include "Unknown/UnkStruct_02049be0.hpp"
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#include "Unknown/UnkStruct_0204a088.hpp"
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#include "Unknown/UnkStruct_0204a110.hpp"
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@@ -11,9 +10,10 @@
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#include "Unknown/UnkStruct_ov000_02067bc4.hpp"
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#include "Unknown/UnkStruct_ov000_020b4f84.hpp"
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#include "Unknown/UnkStruct_ov024_020d8694.hpp"
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#include <nitro/mi.h>
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extern "C" unk32 func_02014fe0();
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extern "C" q20 func_01ffb428(unk32, unk32);
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extern "C" fx32 func_01ffb428(unk32, unk32);
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UnkTitleCardSystem1::UnkTitleCardSystem1(GameModeManagerBase_004 *param1) :
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mUnk_004(4),
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@@ -556,9 +556,9 @@ void UnkStruct_ov024_020d8694_188::vfunc_00() {
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}
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void UnkStruct_ov024_020d8694_188::vfunc_04(unk8 *param1) {
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Vec4p local;
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local.coords = data_027e0120.coords;
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local.w = func_01ffb428(0x1000, this->mUnk_144.func_0201ec30());
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MtxFx22 local;
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local = data_027e0120;
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local.w = func_01ffb428(0x1000, this->mUnk_144.func_0201ec30());
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UnkDataStruct1 local_30(&local, 0x40);
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this->func_ov024_020cb654(param1, &local_30);
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