Merge headers from nitro decomp (#69)

* merge headers from nitro decomp

* cleanup: use inlines from g2.h and gx.h when changing registers

* cleanup: remove externs declarations in source files
This commit is contained in:
Yanis
2026-05-25 02:55:16 +02:00
committed by GitHub
parent 530fcd8c07
commit 69ef244371
138 changed files with 3084 additions and 1096 deletions
+18 -18
View File
@@ -5,8 +5,8 @@
#include "Unknown/UnkStruct_027e0cec.hpp"
extern "C" f32 func_02039f04(unk32);
extern "C" void func_01ffaf74(Vec3p *, Mat4x3p *, Vec3p *);
extern "C" void func_01ffcfcc(Vec3p *, Vec3p *, Vec3p *);
extern "C" void func_01ffaf74(VecFx32 *, Mat4x3p *, VecFx32 *);
extern "C" void func_01ffcfcc(VecFx32 *, VecFx32 *, VecFx32 *);
extern "C" unk32 func_01ffb428(unk32, unk32);
extern "C" unk32 func_01ffb464(unk32 param1);
extern "C" void func_01ff9218(void *, unk32, unk32);
@@ -49,9 +49,9 @@ ARM u16 MapObjectDoorClick::vfunc2_1C(unk32 param1) {
// https://decomp.me/scratch/zmw3b
ARM bool MapObjectDoorClick::vfunc_00(void) {
Vec3p local_1c;
Vec3p local_28;
Vec3p local_40[2];
VecFx32 local_1c;
VecFx32 local_28;
VecFx32 local_40[2];
this->func_ov031_020fbf10(true, false);
this->mUnk_8B = true;
@@ -223,8 +223,8 @@ ARM void MapObjectDoorClick::vfunc_14(void) {
u16 angle = (u16) sVar2;
Mat3p m;
Vec3p local_48;
Vec3p temp;
VecFx32 local_48;
VecFx32 temp;
Mat3p_InitYRotation(&m, SIN(angle), COS(angle));
temp.x = this->mPos.x - FLOAT_TO_Q20(1.0f) + this->mUnk_70;
@@ -350,15 +350,15 @@ ARM void MapObjectDoorClick::vfunc_7C(void) {
}
ARM void MapObjectDoorClick::vfunc_78(void) {
Vec3p local_24;
Vec3p local_30;
Vec3p VStack_3c;
Vec3p VStack_48;
VecFx32 local_24;
VecFx32 local_30;
VecFx32 VStack_3c;
VecFx32 VStack_48;
Mat4x3p m;
Vec3p local_84;
Vec3p local_90;
VecFx32 local_84;
VecFx32 local_90;
Vec3p temp;
VecFx32 temp;
temp.x = this->mPos.x;
temp.z = this->mPos.z;
temp.y = this->mPos.y;
@@ -387,13 +387,13 @@ ARM void MapObjectDoorClick::vfunc_78(void) {
func_01ffaf74(&local_90, &m, &local_90);
func_01ffaf74(&local_84, &m, &local_84);
Vec3p_Add(&local_24, &local_90, &local_24);
Vec3p_Add(&local_24, &local_84, &VStack_3c);
VecFx32_Add(&local_24, &local_90, &local_24);
VecFx32_Add(&local_24, &local_84, &VStack_3c);
local_90.x = -local_90.x;
local_84.x = -local_84.x;
Vec3p_Add(&local_30, &local_90, &local_30);
Vec3p_Add(&local_30, &local_84, &VStack_48);
VecFx32_Add(&local_30, &local_90, &local_30);
VecFx32_Add(&local_30, &local_84, &VStack_48);
if (this->mUnk_68.mUnk_00 != NULL) {
this->mUnk_68.mUnk_00->func_ov000_02052c48(&VStack_3c, &local_24);