Merge headers from nitro decomp (#69)

* merge headers from nitro decomp

* cleanup: use inlines from g2.h and gx.h when changing registers

* cleanup: remove externs declarations in source files
This commit is contained in:
Yanis
2026-05-25 02:55:16 +02:00
committed by GitHub
parent 530fcd8c07
commit 69ef244371
138 changed files with 3084 additions and 1096 deletions
@@ -16,8 +16,8 @@
extern "C" void *func_ov000_02077590(unk32);
extern "C" unk32 func_01ffb428(unk32, unk32);
extern "C" void func_01ffaf74(Vec3p *, Mat4x3p *, Vec3p *);
extern "C" void func_01ff93c0(Vec3p *, q20);
extern "C" void func_01ffaf74(VecFx32 *, Mat4x3p *, VecFx32 *);
extern "C" void func_01ff93c0(VecFx32 *, fx32);
extern unk32 data_ov031_02110c00[];
extern UnkStruct_ov000_020b34c4_Callback data_ov000_020b4cc4;
@@ -62,7 +62,7 @@ ARM bool MapObjectDoorDangerSpawn::vfunc_00(void) {
ARM void MapObjectDoorDangerSpawn::vfunc_04(void) {
UnkStruct_027e0cd8_0c *ptr;
Vec3p auStack_20;
VecFx32 auStack_20;
if (this->mUnk_20.mUnk_00[1] == 2) {
this->mUnk_6C = 0;
@@ -159,8 +159,8 @@ struct UnkStruct_Copy {
ARM void MapObjectDoorDangerSpawn::vfunc_08(void) {
UnkStruct_Copy sp3C;
UnkStruct_Copy sp1C;
Vec3p sp10;
Vec3p sp4;
VecFx32 sp10;
VecFx32 sp4;
if (this->mUnk_AC < this->mUnk_AE) {
this->mUnk_AC++;
@@ -521,7 +521,7 @@ ARM bool MapObjectDoorDangerSpawn::vfunc_6C(void) {
ARM bool MapObjectDoorDangerSpawn::func_ov031_020fdec8(void) {
UnkStruct_027e0cd8_0c *pUVar4;
Vec3p *uVar3;
VecFx32 *uVar3;
int iVar1;
switch (this->mUnk_20.mUnk_00[1]) {
@@ -570,7 +570,7 @@ ARM void MapObjectDoorDangerSpawn::vfunc_14(void) {
Mat3p m;
Mat3p_InitYRotation(&m, SIN((u16) this->mUnk_14), COS((u16) this->mUnk_14));
Vec3p pos(this->mPos);
VecFx32 pos(this->mPos);
pos.y += -(this->mUnk_6C * 2);
this->mUnk_94.vfunc_14(&m, &pos);
@@ -602,13 +602,13 @@ ARM void MapObjectDoorDangerSpawn::vfunc2_10(void) {
// https://decomp.me/scratch/DEJfq
ARM void MapObjectDoorDangerSpawn::vfunc_74(void) {
Vec3p local_28;
Vec3p local_34;
Vec3p local_40;
Vec3p local_4c;
VecFx32 local_28;
VecFx32 local_34;
VecFx32 local_40;
VecFx32 local_4c;
Mat4x3p m;
q20 b33 = 0xB33;
fx32 b33 = 0xB33;
local_34.x = this->mPos.x;
local_34.y = this->mPos.y;
@@ -637,8 +637,8 @@ ARM void MapObjectDoorDangerSpawn::vfunc_74(void) {
func_01ffaf74(&local_40, &m, &local_40);
func_01ffaf74(&local_4c, &m, &local_4c);
Vec3p_Add(&local_28, &local_40, &local_28);
Vec3p_Add(&local_34, &local_4c, &local_34);
VecFx32_Add(&local_28, &local_40, &local_28);
VecFx32_Add(&local_34, &local_4c, &local_34);
data_027e0cec->func_ov000_0209ff8c(&this->mUnk_68, 0x8CF, &local_28, 4);
data_027e0cec->func_ov000_0209ff8c(&this->mUnk_A8, 0x8CF, &local_34, 4);
@@ -694,7 +694,7 @@ ARM unk32 MapObjectDoorDangerSpawn::vfunc_8C(void) {
return 0;
}
ARM void MapObjectDoorDangerSpawn::vfunc_84(unk32 param1, Vec3p *param2, unk16 *param3) {
ARM void MapObjectDoorDangerSpawn::vfunc_84(unk32 param1, VecFx32 *param2, unk16 *param3) {
s16 iVar1;
if (!this->mUnk_58) {
@@ -702,7 +702,7 @@ ARM void MapObjectDoorDangerSpawn::vfunc_84(unk32 param1, Vec3p *param2, unk16 *
return;
}
Vec3p local_24;
VecFx32 local_24;
*param3 = this->mUnk_14;
iVar1 = this->mUnk_14 + DEG_TO_ANG(30);
if (param1 != 0) {
@@ -716,9 +716,9 @@ ARM void MapObjectDoorDangerSpawn::vfunc_84(unk32 param1, Vec3p *param2, unk16 *
*param3 += DEG_TO_ANG(180);
}
Vec3p_Add(&this->mPos, &local_24, param2);
VecFx32_Add(&this->mPos, &local_24, param2);
Vec3p local_30;
VecFx32 local_30;
this->mUnk_5A = this->mUnk_14;
iVar1 = this->mUnk_14 - DEG_TO_ANG(30);
if (param1 != 0) {
@@ -731,25 +731,25 @@ ARM void MapObjectDoorDangerSpawn::vfunc_84(unk32 param1, Vec3p *param2, unk16 *
local_30.y = 0;
this->mUnk_5A += DEG_TO_ANG(180);
}
Vec3p_Add(&this->mPos, &local_30, &this->mUnk_5C);
VecFx32_Add(&this->mPos, &local_30, &this->mUnk_5C);
}
ARM void MapObjectDoorDangerSpawn::func_ov031_020fe5fc(Vec3p *param1, MapObjectDoorDangerSpawn *thisx) {
ARM void MapObjectDoorDangerSpawn::func_ov031_020fe5fc(VecFx32 *param1, MapObjectDoorDangerSpawn *thisx) {
if (data_027e0ce0->func_01fff1a4()) {
Vec3p *piVar2 = data_027e0ce0->func_01fff148(1);
Vec3p *piVar3 = data_027e0ce0->func_01fff148(0);
VecFx32 *piVar2 = data_027e0ce0->func_01fff148(1);
VecFx32 *piVar3 = data_027e0ce0->func_01fff148(0);
Vec3p temp;
Vec3p_Init(piVar3->x, piVar3->y, piVar3->z, &temp);
VecFx32 temp;
VecFx32_Init(piVar3->x, piVar3->y, piVar3->z, &temp);
Vec3p pos;
Vec3p_Init(temp.x + piVar2->x, temp.y + piVar2->y, temp.z + piVar2->z, &pos);
VecFx32 pos;
VecFx32_Init(temp.x + piVar2->x, temp.y + piVar2->y, temp.z + piVar2->z, &pos);
func_01ff93c0(&pos, FLOAT_TO_Q20(0.5f));
param1->coords = pos.coords;
*param1 = pos;
} else {
Vec3p *piVar4 = data_027e0ce0->func_01fff148(0);
param1->coords = piVar4->coords;
VecFx32 *piVar4 = data_027e0ce0->func_01fff148(0);
*param1 = *piVar4;
}
}