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Decompiling Actor NSSW (#153)
* feat: begin decompiling * feat: decompiling enhanced * fix: symbols sheningans * fix: make jp build * merge: update NSSW * feat: improve overall matching * feat: update * feat: improve matching of ActorItemTornado's vfunc_2C * fix: first attempt to make usa build * style: move external functions * fix: building NSSW * fix: build for jp * feat: improve matching * feat: comply to suggestions
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@@ -131,7 +131,8 @@ void func_0200b58c(G3d_RenderObject *);
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void G3d_GetCurrentMtx(MtxFx43 *mtx1, MtxFx33 *mtx2);
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void func_0200ea38(G3d_Model *, unk32, unk32);
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void func_0200eab0(G3d_Model *, unk32, u8);
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void func_0200ef9c(G3d_Model *);
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void func_0200ef5c(G3d_Model *, unk32);
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void func_0200ef9c(G3d_Model *, unk32);
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UnkResourceStruct2 *func_0200f05c(G3d_NameList *, char *);
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unk32 func_0200f218(G3d_NameList *, const char name[16]);
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void *func_02012ec8(unk32, unk16, const char *, size_t *, unk32, u8);
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@@ -279,6 +280,11 @@ VecFx32 *func_ov000_0205d524(unk32, unk32);
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void func_ov000_0205d65c(void *, VecFx32 *, VecFx32 *, UnkAngleStruct);
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void func_ov000_0205db44(void *, void *, unk32);
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void func_ov000_0205dbe4(u16);
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void func_ov000_0205f298(unk32 *, VecFx32 *, unk32);
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void func_ov000_0205f4fc(unk32 *, MtxFx33 *);
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void func_ov000_0205f6e4(VecFx32 *, VecFx32 *);
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bool func_ov000_0205f7d4(VecFx32 *, VecFx32 *, VecFx32 *);
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void func_ov000_0205f8e8(unk32 *, MtxFx33 *);
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void func_ov000_02062e44(Vec2s *param1, void *param2);
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void *func_ov000_02066294();
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unk32 func_ov000_02068504(int);
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