Decompiling Actor NSSW (#153)

* feat: begin decompiling

* feat: decompiling enhanced

* fix: symbols sheningans

* fix: make jp build

* merge: update NSSW

* feat: improve overall matching

* feat: update

* feat: improve matching of ActorItemTornado's vfunc_2C

* fix: first attempt to make usa build

* style: move external functions

* fix: building NSSW

* fix: build for jp

* feat: improve matching

* feat: comply to suggestions
This commit is contained in:
Alessevan
2026-10-11 19:18:57 -04:00
committed by GitHub
parent f96b3a6e31
commit 6c8f5c72bc
23 changed files with 929 additions and 192 deletions
+7 -1
View File
@@ -131,7 +131,8 @@ void func_0200b58c(G3d_RenderObject *);
void G3d_GetCurrentMtx(MtxFx43 *mtx1, MtxFx33 *mtx2);
void func_0200ea38(G3d_Model *, unk32, unk32);
void func_0200eab0(G3d_Model *, unk32, u8);
void func_0200ef9c(G3d_Model *);
void func_0200ef5c(G3d_Model *, unk32);
void func_0200ef9c(G3d_Model *, unk32);
UnkResourceStruct2 *func_0200f05c(G3d_NameList *, char *);
unk32 func_0200f218(G3d_NameList *, const char name[16]);
void *func_02012ec8(unk32, unk16, const char *, size_t *, unk32, u8);
@@ -279,6 +280,11 @@ VecFx32 *func_ov000_0205d524(unk32, unk32);
void func_ov000_0205d65c(void *, VecFx32 *, VecFx32 *, UnkAngleStruct);
void func_ov000_0205db44(void *, void *, unk32);
void func_ov000_0205dbe4(u16);
void func_ov000_0205f298(unk32 *, VecFx32 *, unk32);
void func_ov000_0205f4fc(unk32 *, MtxFx33 *);
void func_ov000_0205f6e4(VecFx32 *, VecFx32 *);
bool func_ov000_0205f7d4(VecFx32 *, VecFx32 *, VecFx32 *);
void func_ov000_0205f8e8(unk32 *, MtxFx33 *);
void func_ov000_02062e44(Vec2s *param1, void *param2);
void *func_ov000_02066294();
unk32 func_ov000_02068504(int);