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https://github.com/zeldaret/st
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Decompiling Actor NSSW (#153)
* feat: begin decompiling * feat: decompiling enhanced * fix: symbols sheningans * fix: make jp build * merge: update NSSW * feat: improve overall matching * feat: update * feat: improve matching of ActorItemTornado's vfunc_2C * fix: first attempt to make usa build * style: move external functions * fix: building NSSW * fix: build for jp * feat: improve matching * feat: comply to suggestions
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@@ -84,12 +84,24 @@ static inline void VecFx32_Copy(const VecFx32 *vec, VecFx32 *out) {
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out->z = vec->z;
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}
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static inline void VecFx32_Copy2VecFx16(const VecFx32 *vec, VecFx16 *out) {
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out->x = vec->x;
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out->y = vec->y;
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out->z = vec->z;
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}
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static inline void VecFx32_Init(fx32 x, fx32 y, fx32 z, VecFx32 *dst) {
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dst->x = x;
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dst->y = y;
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dst->z = z;
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}
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static inline void VecFx16_Init(fx16 x, fx16 y, fx16 z, VecFx16 *dst) {
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dst->x = x;
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dst->y = y;
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dst->z = z;
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}
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static inline void VecFx32_Reset(VecFx32 *dst) {
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dst->x = 0;
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dst->y = 0;
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