Decompiling Actor NSSW (#153)

* feat: begin decompiling

* feat: decompiling enhanced

* fix: symbols sheningans

* fix: make jp build

* merge: update NSSW

* feat: improve overall matching

* feat: update

* feat: improve matching of ActorItemTornado's vfunc_2C

* fix: first attempt to make usa build

* style: move external functions

* fix: building NSSW

* fix: build for jp

* feat: improve matching

* feat: comply to suggestions
This commit is contained in:
Alessevan
2026-10-11 19:18:57 -04:00
committed by GitHub
parent f96b3a6e31
commit 6c8f5c72bc
23 changed files with 929 additions and 192 deletions
+12
View File
@@ -84,12 +84,24 @@ static inline void VecFx32_Copy(const VecFx32 *vec, VecFx32 *out) {
out->z = vec->z;
}
static inline void VecFx32_Copy2VecFx16(const VecFx32 *vec, VecFx16 *out) {
out->x = vec->x;
out->y = vec->y;
out->z = vec->z;
}
static inline void VecFx32_Init(fx32 x, fx32 y, fx32 z, VecFx32 *dst) {
dst->x = x;
dst->y = y;
dst->z = z;
}
static inline void VecFx16_Init(fx16 x, fx16 y, fx16 z, VecFx16 *dst) {
dst->x = x;
dst->y = y;
dst->z = z;
}
static inline void VecFx32_Reset(VecFx32 *dst) {
dst->x = 0;
dst->y = 0;