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Decompile overlay 112 (PlayerSceneChange) (#38)
* fix scratch upload? * start overlay 112 * comment format thing * build fixes 1 * name cs index * started vfunc_0c and vfunc_10 * added scratch links * config changes * fix build issues * first wave of broken matches * second wave of broken matches * fix build issue * third wave of broken matches * forth wave of broken matches
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@@ -81,7 +81,7 @@ public:
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/* 04 */ Vec3p mPos;
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/* 10 */ Vec3p mPrevPos;
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/* 1c */ Vec3p mVel;
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/* 28 */ u16 mAngle;
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/* 28 */ s16 mAngle;
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/* 2a */ unk16 mUnk_2a;
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/* 2c */ unk32 mUnk_2c; // gravity?
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/* 30 */ Cylinder *mUnk_30;
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@@ -42,6 +42,7 @@ public:
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~ActorManager();
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ActorUnk_ov000_020a8bb0 *func_01fff3b4(unk32 param1);
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Actor **func_01fff350(void *param1, Actor **ppActorTable);
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void func_ov000_02096e44(int index);
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