Decompile overlay 112 (PlayerSceneChange) (#38)

* fix scratch upload?

* start overlay 112

* comment format thing

* build fixes 1

* name cs index

* started vfunc_0c and vfunc_10

* added scratch links

* config changes

* fix build issues

* first wave of broken matches

* second wave of broken matches

* fix build issue

* third wave of broken matches

* forth wave of broken matches
This commit is contained in:
Yanis
2026-04-01 02:20:31 +02:00
committed by GitHub
parent 13fbf76c71
commit 72aa60b96f
36 changed files with 1208 additions and 175 deletions
+7 -3
View File
@@ -22,8 +22,9 @@ ARM Actor::Actor() {
this->mRef.Reset();
this->mType = NULL;
Copy256(&data_ov000_020b539c.mUnk_00, &this->mUnk_5c, sizeof(data_ov000_020b539c.mUnk_00));
this->mPrevPos = this->mPos = this->mUnk_5c.mUnk_00;
this->mAngle = this->mUnk_5c.mUnk_0c;
this->mPos = this->mUnk_5c.mUnk_00;
this->mPrevPos = this->mUnk_5c.mUnk_00;
this->mAngle = this->mUnk_5c.mUnk_0c;
SET_FLAGS(this->mFlags, ActorFlag_Alive, ActorFlag_Visible, ActorFlag_Active, ActorFlag_14);
this->mUnk_44 = 0xFF;
this->mUnk_46 = 0;
@@ -146,7 +147,10 @@ ARM bool Actor::vfunc_3c(unk32 param2, Vec3p *param3) {
return false;
}
this->mVel = *param3;
this->mVel.x = param3->x;
this->mVel.y = param3->y;
this->mVel.z = param3->z;
UNSET_FLAG(this->mFlags, ActorFlag_Grabbed);
return true;
}