Decompile overlay 112 (PlayerSceneChange) (#38)

* fix scratch upload?

* start overlay 112

* comment format thing

* build fixes 1

* name cs index

* started vfunc_0c and vfunc_10

* added scratch links

* config changes

* fix build issues

* first wave of broken matches

* second wave of broken matches

* fix build issue

* third wave of broken matches

* forth wave of broken matches
This commit is contained in:
Yanis
2026-04-01 02:20:31 +02:00
committed by GitHub
parent 13fbf76c71
commit 72aa60b96f
36 changed files with 1208 additions and 175 deletions
+9 -5
View File
@@ -52,10 +52,12 @@ ARM void ActorRupee::func_ov031_020e8d2c(Vec3p *param1, u8 param2, unk32 param3,
stack_struct stack;
stack.sp2C = 0;
stack.func_ov000_020975f8();
stack.sp14 = param2 & 0xFF;
stack.sp4 = *param1;
stack.sp2C = param4;
stack.sp30 = param3;
stack.sp14 = param2 & 0xFF;
stack.sp4.x = param1->x;
stack.sp4.y = param1->y;
stack.sp4.z = param1->z;
stack.sp2C = param4;
stack.sp30 = param3;
this->func_ov000_020973f4(&data_ov000_020b539c, ActorId_Rupee, (Actor_5c *) &stack, 0);
}
@@ -418,7 +420,9 @@ ARM void ActorRupee::func_ov031_020e95c0() {
return;
}
this->mPos = temp_r0->mPos;
this->mPos.x = temp_r0->mPos.x;
this->mPos.y = temp_r0->mPos.y;
this->mPos.z = temp_r0->mPos.z;
}
ARM void ActorRupee::func_ov031_020e9610() {