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Decompile overlay 112 (PlayerSceneChange) (#38)
* fix scratch upload? * start overlay 112 * comment format thing * build fixes 1 * name cs index * started vfunc_0c and vfunc_10 * added scratch links * config changes * fix build issues * first wave of broken matches * second wave of broken matches * fix build issue * third wave of broken matches * forth wave of broken matches
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@@ -52,10 +52,12 @@ ARM void ActorRupee::func_ov031_020e8d2c(Vec3p *param1, u8 param2, unk32 param3,
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stack_struct stack;
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stack.sp2C = 0;
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stack.func_ov000_020975f8();
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stack.sp14 = param2 & 0xFF;
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stack.sp4 = *param1;
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stack.sp2C = param4;
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stack.sp30 = param3;
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stack.sp14 = param2 & 0xFF;
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stack.sp4.x = param1->x;
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stack.sp4.y = param1->y;
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stack.sp4.z = param1->z;
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stack.sp2C = param4;
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stack.sp30 = param3;
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this->func_ov000_020973f4(&data_ov000_020b539c, ActorId_Rupee, (Actor_5c *) &stack, 0);
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}
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@@ -418,7 +420,9 @@ ARM void ActorRupee::func_ov031_020e95c0() {
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return;
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}
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this->mPos = temp_r0->mPos;
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this->mPos.x = temp_r0->mPos.x;
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this->mPos.y = temp_r0->mPos.y;
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this->mPos.z = temp_r0->mPos.z;
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}
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ARM void ActorRupee::func_ov031_020e9610() {
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