Decompiling ActorUnkCANS (#103)

* feat: Start decompiling ActorUnkCANS ctor and vfunc_10

* feat: Improve vfunc_10

* feat: Decompile vfunc_18 and 1C

* fix: Remove trailing return

* feat: Progress on vfunc_20

* fix: Rename symbol

* feat: Finish first run over vfunc_20

* feat: Improve vfunc_20

* feat: Improve vfunc_20

* feat: Heavily improve vfunc_20

Almost done

* feat: Keep vfunc_20 going, add UnkAngleStruct to Actor.hpp

* feat: Some polish on vfunc_20

That's about what I can do, there are some tweaks left but I'm unable to
get anywhere.
Kind of proud ngl

* feat: Rename symbols and match vfunc_24

* fix: Fix jp symbol conflict

* feat: Decompile vfunc_2C

* feat: Fix symbols and signatures

* fix: Match switch statement by adding every cases

* feat: Match func_ov063_02157fa4

* feat: Match func_ov063_02158424

* feat: Match func_ov063_02158448

* feat: Match func_ov063_02158490

* feat: Match func_ov063_02158b0c

* feat: Match func_ov063_02158b34

* feat: Decompile most of func_ov063_02158b98 (need regalloc fix)

* feat: Create inner classes of ActorUnkCANS, match some vfuncs

* feat: Update some dtor symbol and match some ctor

* feat: Decompile UnkStruct 02162ee8 ctor

* feat: Rename jp symbols

* feat: Match func_ov063_021590c8

* feat: Match func_ov063_02159dfc

* feat: Decompile some functions

* fix: Fix old accesses

* fix: More merge artifacts

* fix: More merge artifacts

* chore: Move structs around and fix some uses

* feat: Start decompiling func_ov063_02158db0

* feat: Decompile some vfunc

vfunc_0C is really really weird

* fix: Fix use of removed struct

* feat: Match func_ov063_02159258

* feat: Match func_ov063_02159494

* feat: Match func_ov063_021595a4

* feat: Match func_ov063_02159618

* feat: Match func_ov063_02159714

* feat: Match func_ov063_02159784

* fix: Move UnkAngleStruct to math.hpp

* fix: .data of ActorRollingStone & ActorShotArrow

* feat: Match func_ov063_021598fc

* fix: Cleanup code for func_ov063_021598fc

* feat: Match func_ov063_02159ca8

* feat: Match func_ov063_02159d68

* fix: Fix double declaration of func

* feat: Match func_ov063_02159e20

* feat: Decompile most of func_ov063_02159ec0

* feat: Match func_ov063_0215a428

* feat: Match func_ov063_0215a474

* feat: Update lots of symbols (mainly for jp)

* feat: Start decompiling two funcs with fx mul

* fix: Fix broken symbol def after merge

* feat: Match func_ov063_0215a514

* feat: Match func_ov063_0215a56c

* feat: Match func_ov063_0215a5a0

* feat: Match func_ov063_0215a5bc

* feat: Match func_ov063_0215a5d8

* feat: Decompile most of func_ov063_0215a678

* fix: Fix some regalloc order in func_ov063_0215a678

* feat: Update symbols and create unk class

* feat: Update CANS member with the new class

* feat: Update symbols, remove dead variables

* feat: Improve ctor and some local struct layout

* feat: Improve ActorUnkCANS ctor

* fix: Fix ActorUnkCANS members layout

* feat: Improve ActorUnkCANS ctor more

* fix: Fix wrong symbol reloc

* feat: Add intermediate struct and update symbols

* feat: Match some jp only code, symbols

* feat: Decompile part of func_ov063_0215a2c0

* fix: Fix jp only code in func_ov063_0215a2c0

* feat: Update symbols

* feat: Cleanup unused functions

* feat: Cleanup JP ifguards handling

* feat: Remove lot of useless temps, use DEG_TO_ANG where it seems appropriate

* feat: Small code cleanup

* Apply suggestions from code review

Co-authored-by: Alessevan <44125445+Alessevan@users.noreply.github.com>

* fix: Fix style

* feat: Apply suggestions from review

* feat: More code cleanup

* feat: Some more improvements

* fix: Remove auto-generated comment headers

* fix broken matches

* fix broken matches 2

---------

Co-authored-by: Alessevan <44125445+Alessevan@users.noreply.github.com>
Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
This commit is contained in:
Mityno
2026-08-02 13:27:10 +00:00
committed by GitHub
parent 418954b3cd
commit 7c266293a7
34 changed files with 1636 additions and 300 deletions
+3 -7
View File
@@ -313,10 +313,6 @@ struct UnkStruct_func_ov000_020830d4 {
u32 mUnk_0C;
};
struct UnkStruct_func_ov001_020bbe18 {
u16 mUnk_00;
};
class PlayerActorBase_70 {
private:
/* 000 */ BOOL mIsNotLink;
@@ -364,10 +360,10 @@ public:
// overlay 0
void func_ov000_02082e78(unk32 param1, unk32 param2, unk32 param3, unk32 param4);
void func_ov000_020830d4(UnkStruct_func_ov001_020bbe18 param1, u32 param2, u8 param3, unk32 param4);
void func_ov000_020830d4(UnkAngleStruct param1, u32 param2, u8 param3, unk32 param4);
// overlay 1
void func_ov001_020bbe18(unk32 param1, UnkStruct_func_ov001_020bbe18 param2, u32 param3, u8 param4);
void func_ov001_020bbe18(unk32 param1, UnkAngleStruct param2, u32 param3, u8 param4);
};
class PlayerActorBase_74 {
@@ -432,7 +428,7 @@ public:
/* 24 */ VecFx32 mAccel;
/* 30 */ union {
u16 mAngle;
UnkStruct_func_ov001_020bbe18 mAngleStruct;
UnkAngleStruct mAngleStruct;
};
/* 32 */ u8 mInvincibilityTimer;
/* 33 */ u8 mInvincibilityIconTimer; // the blinking icon on top-screen