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https://github.com/zeldaret/st
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Decompiling ActorUnkCANS (#103)
* feat: Start decompiling ActorUnkCANS ctor and vfunc_10 * feat: Improve vfunc_10 * feat: Decompile vfunc_18 and 1C * fix: Remove trailing return * feat: Progress on vfunc_20 * fix: Rename symbol * feat: Finish first run over vfunc_20 * feat: Improve vfunc_20 * feat: Improve vfunc_20 * feat: Heavily improve vfunc_20 Almost done * feat: Keep vfunc_20 going, add UnkAngleStruct to Actor.hpp * feat: Some polish on vfunc_20 That's about what I can do, there are some tweaks left but I'm unable to get anywhere. Kind of proud ngl * feat: Rename symbols and match vfunc_24 * fix: Fix jp symbol conflict * feat: Decompile vfunc_2C * feat: Fix symbols and signatures * fix: Match switch statement by adding every cases * feat: Match func_ov063_02157fa4 * feat: Match func_ov063_02158424 * feat: Match func_ov063_02158448 * feat: Match func_ov063_02158490 * feat: Match func_ov063_02158b0c * feat: Match func_ov063_02158b34 * feat: Decompile most of func_ov063_02158b98 (need regalloc fix) * feat: Create inner classes of ActorUnkCANS, match some vfuncs * feat: Update some dtor symbol and match some ctor * feat: Decompile UnkStruct 02162ee8 ctor * feat: Rename jp symbols * feat: Match func_ov063_021590c8 * feat: Match func_ov063_02159dfc * feat: Decompile some functions * fix: Fix old accesses * fix: More merge artifacts * fix: More merge artifacts * chore: Move structs around and fix some uses * feat: Start decompiling func_ov063_02158db0 * feat: Decompile some vfunc vfunc_0C is really really weird * fix: Fix use of removed struct * feat: Match func_ov063_02159258 * feat: Match func_ov063_02159494 * feat: Match func_ov063_021595a4 * feat: Match func_ov063_02159618 * feat: Match func_ov063_02159714 * feat: Match func_ov063_02159784 * fix: Move UnkAngleStruct to math.hpp * fix: .data of ActorRollingStone & ActorShotArrow * feat: Match func_ov063_021598fc * fix: Cleanup code for func_ov063_021598fc * feat: Match func_ov063_02159ca8 * feat: Match func_ov063_02159d68 * fix: Fix double declaration of func * feat: Match func_ov063_02159e20 * feat: Decompile most of func_ov063_02159ec0 * feat: Match func_ov063_0215a428 * feat: Match func_ov063_0215a474 * feat: Update lots of symbols (mainly for jp) * feat: Start decompiling two funcs with fx mul * fix: Fix broken symbol def after merge * feat: Match func_ov063_0215a514 * feat: Match func_ov063_0215a56c * feat: Match func_ov063_0215a5a0 * feat: Match func_ov063_0215a5bc * feat: Match func_ov063_0215a5d8 * feat: Decompile most of func_ov063_0215a678 * fix: Fix some regalloc order in func_ov063_0215a678 * feat: Update symbols and create unk class * feat: Update CANS member with the new class * feat: Update symbols, remove dead variables * feat: Improve ctor and some local struct layout * feat: Improve ActorUnkCANS ctor * fix: Fix ActorUnkCANS members layout * feat: Improve ActorUnkCANS ctor more * fix: Fix wrong symbol reloc * feat: Add intermediate struct and update symbols * feat: Match some jp only code, symbols * feat: Decompile part of func_ov063_0215a2c0 * fix: Fix jp only code in func_ov063_0215a2c0 * feat: Update symbols * feat: Cleanup unused functions * feat: Cleanup JP ifguards handling * feat: Remove lot of useless temps, use DEG_TO_ANG where it seems appropriate * feat: Small code cleanup * Apply suggestions from code review Co-authored-by: Alessevan <44125445+Alessevan@users.noreply.github.com> * fix: Fix style * feat: Apply suggestions from review * feat: More code cleanup * feat: Some more improvements * fix: Remove auto-generated comment headers * fix broken matches * fix broken matches 2 --------- Co-authored-by: Alessevan <44125445+Alessevan@users.noreply.github.com> Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
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@@ -222,7 +222,7 @@ unk32 Actor_Derived1::vfunc_A8() {
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return 1;
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}
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void Actor_Derived1::func_ov000_020a9804() {}
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void Actor_Derived1::func_ov000_020a9804(void *param1, unk32 param2) {}
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void Actor_Derived1::vfunc_20() {}
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// non-matching
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@@ -1,3 +1,4 @@
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#include "Actor/Actor.hpp"
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#include "Player/PlayerActorBase.hpp"
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#include "System/SysNew.hpp"
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#include "Unknown/UnkStruct_027e09a4.hpp"
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@@ -68,7 +69,7 @@ PlayerActorBase_70::~PlayerActorBase_70() {
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delete this->mUnk_00C.GetUnk08();
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}
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void PlayerActorBase_70::func_ov001_020bbe18(unk32 param1, UnkStruct_func_ov001_020bbe18 param2, u32 param3, u8 param4) {
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void PlayerActorBase_70::func_ov001_020bbe18(unk32 param1, UnkAngleStruct param2, u32 param3, u8 param4) {
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this->mUnk_129 = true;
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this->mUnk_12A = true;
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@@ -317,7 +317,7 @@ void ActorItemBoomerang::func_ov031_020e52a0() {
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// non-matching
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void ActorItemBoomerang::vfunc_2C(unk32 param1) {
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if (Actor::func_01fff5d0(param1, 0x0)) {
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this->mUnk_94.func_01ffc6d4((u16) this->mAngle, &this->mPos);
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this->mUnk_94.func_01ffc6d4(this->mAngleStruct, &this->mPos);
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data_027e09b4->func_ov017_020c08c4(&this->mPos, 0x400, 0x400, 0x1F, 0x0, 0x1);
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}
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}
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@@ -365,7 +365,7 @@ bool ActorItemBoomerang_11C::vfunc_08(const UnkStruct_ov031_020f3310 *param1) {
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return func_ov000_020982d8();
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}
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bool ActorItemBoomerang_11C::vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2) {
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bool ActorItemBoomerang_11C::vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2, unk32 param3) {
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u32 val = (param1->mUnk_08 >> 9) & 7;
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if (val == 0x2) {
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this->mUnk_08->func_ov031_020e5034(0x1);
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@@ -412,7 +412,7 @@ bool ActorItemBoomerang_11C::vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, un
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}
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}
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UnkStruct_027e0ce0_38_Base::vfunc_0C(param1, param2);
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UnkStruct_027e0ce0_38_Base::vfunc_0C(param1, param2, param3);
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}
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void ActorItemBoomerang_Unknown::func_ov031_020e5704() {
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@@ -61,7 +61,7 @@ ActorProfileRollingStone::ActorProfileRollingStone() :
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}
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// non-matching
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bool ActorRollingStone_104::vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2) {}
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bool ActorRollingStone_104::vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2, unk32 param3) {}
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// non-matching
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void ActorRollingStone_104::vfunc_10() {}
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@@ -988,7 +988,7 @@ bool ActorShotArrow_178::vfunc_08(const UnkStruct_ov031_020f3310 *param1) {
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}
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// non-matching
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bool ActorShotArrow_178::vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2) {}
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bool ActorShotArrow_178::vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2, unk32 param3) {}
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ActorShotArrow_194::ActorShotArrow_194(ActorShotArrow *param1) {
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this->mUnk_2C = param1;
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@@ -1422,7 +1422,7 @@ void ActorUnkZLSL_27CC::vfunc_3C() {
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}
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void ActorUnkZLSL_27CC::vfunc_38(unk32 param1, unk32 param2) {
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func_ov000_020578a4(this->mUnk_04);
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func_ov000_020578a4((unk32) this->mUnk_04);
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}
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s8 ActorUnkZLSL_27CC::vfunc_30() {
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File diff suppressed because it is too large
Load Diff
@@ -1,7 +1,9 @@
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//! TODO: This file was generated automatically and might contain errors
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#include "Actor/ActorUnkCASE.hpp"
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#include "Actor/ActorRef.hpp"
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#include "System/SysNew.hpp"
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#include "nitro/fx.h"
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DECL_PROFILE(ActorProfileUnkCASE);
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@@ -21,7 +23,7 @@ void ActorUnkCASE::func_ov063_0215ac4c(void) {}
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void ActorUnkCASE::func_ov063_0215ac68(void) {}
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void ActorUnkCASE::func_ov063_0215ac8c(void) {}
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void ActorUnkCASE::func_ov063_0215acc8(void) {}
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void ActorUnkCASE::func_ov063_0215acec(void) {}
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void ActorUnkCASE::func_ov063_0215acec(ActorRef *ref1, ActorRef ref2) {};
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void ActorUnkCASE::func_ov063_0215ae6c(void) {}
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void ActorUnkCASE::func_ov063_0215ae80(void) {}
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void ActorUnkCASE::func_ov063_0215ae94(void) {}
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@@ -41,7 +43,7 @@ void ActorUnkCASE::func_ov063_0215b2c4(void) {}
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void ActorUnkCASE::func_ov063_0215b2c8(void) {}
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void ActorUnkCASE::func_ov063_0215b2ec(void) {}
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void ActorUnkCASE::func_ov063_0215b624(void) {}
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void ActorUnkCASE::func_ov063_0215b6c8(void) {}
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void ActorUnkCASE::func_ov063_0215b6c8(VecFx32 *param1, UnkAngleStruct angle) {}
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void ActorUnkCASE::func_ov063_0215b724(void) {}
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void ActorUnkCASE::func_ov063_0215b7cc(void) {}
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void ActorUnkCASE::func_ov063_0215b814(void) {}
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