Misc Stuff 2 (#33)

* match UnkStruct_ov000_020b4f84_00_Base

* lots of random stuff

* match other funcs from game.cpp

* data_02049a2c -> gGame, UnkStruct_02049a2c -> Game

* match operator new

* fix regressions

* fix some warnings

* another round of random things

* another round of random things 2

* complete slots column in overlays.md

* add scene indices

* gamemode stuff

* misc stuff

* fix build issues

* document random things

* fix regressions

* final round of random things (for now)
This commit is contained in:
Yanis
2026-02-18 22:23:42 +01:00
committed by GitHub
parent 0b367ecdfb
commit 804b25cb90
72 changed files with 1758 additions and 553 deletions
+61
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@@ -0,0 +1,61 @@
#pragma once
#include "Game/GameMode.hpp"
#include "Game/GameModeStartUp.hpp"
#include "Save/SaveManager.hpp"
#include "global.h"
#include "types.h"
typedef void (*GameUnkCallback1)(void);
typedef void (*GameUnkCallback2)(void);
typedef unk32 (*GameUnkCallback3)(void);
class GameModeFileSelect;
class UnkStruct_02049a2c_1C {
public:
/* 00 (vtable) */
/* 04 */ unk32 mUnk_04;
/* 08 */ STRUCT_PAD(0x08, 0xCC);
/* CC */
UnkStruct_02049a2c_1C();
unk32 func_02013e18(void *param1, unk32 param2);
// data_020437d8 vtable
/* 00 */ virtual ~UnkStruct_02049a2c_1C();
/* 08 */ virtual void vfunc_08();
};
class Game {
public:
/* 00 */ GameModeBase *mpCurrentGameMode;
/* 04 */ GameModeCreateCallback createCallback;
/* 08 */ GameUnkCallback1 mUnk_08; // seems related to entering and leaving houses/grottos??
/* 0C */ unk32 mFrameCounter;
/* 10 */ SaveFile *mpSaveFile;
/* 14 */ GameUnkCallback2 mUnk_14; // only set for wireless stuff?
/* 18 */ GameUnkCallback3 mUnk_18; // same as above
/* 1C */ UnkStruct_02049a2c_1C mUnk_1C;
/* E8 */
Game();
void Run();
void func_02013370(unk32 param1);
bool TrySetCreateCallback(GameModeCreateCallback createCallback);
void func_ov000_020576d0();
void func_ov000_0205770c();
void func_ov018_020c48a4();
void func_ov018_020c48f8(); // loads overlay 0
GameModeFileSelect *GetGameModeFileSelect() {
return (GameModeFileSelect *) this->mpCurrentGameMode;
}
static GameModeStartUp *func_ov018_020c4ba8();
};
extern Game gGame;
+4 -2
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@@ -12,8 +12,8 @@ public:
// data_02044018 vtable
/* 00 */ virtual ~GameModeBase();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0C() = 0;
/* 08 */ virtual void vfunc_08(); // Init
/* 0C */ virtual void vfunc_0C() = 0; // Update
/* 10 */ virtual void vfunc_10();
/* 14 */ virtual void vfunc_14();
/* 18 */ virtual void vfunc_18();
@@ -22,3 +22,5 @@ public:
/* 24 */ virtual unk32 vfunc_24();
/* 28 */
};
typedef GameModeBase *(*GameModeCreateCallback)(void);
+2 -2
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@@ -1,8 +1,8 @@
#pragma once
#include "FileSelect/FileSelect.hpp"
#include "Game/Game.hpp"
#include "Game/GameModeManager.hpp"
#include "Unknown/UnkStruct_02049a2c.hpp"
#include "Unknown/UnkStruct_02049bd4.hpp"
#include "Unknown/UnkStruct_0204a110.hpp"
@@ -18,7 +18,7 @@ public:
this->mSaveSlotIndex = 0;
data_02049bd4.func_02014cdc(2);
data_02049bd4.mUnk_02 &= 0xFFFB;
data_02049a2c.func_02013370(1);
gGame.func_02013370(1);
data_0204999c.mUnk_60 = 0xD6D8;
data_ov000_020b504c.func_ov001_020be668();
data_0204a110.func_ov001_020bd514(2, FileSelectManager::Create, 0, 1);
+32 -1
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@@ -1,5 +1,6 @@
#pragma once
#include "Game/GameMode.hpp"
#include "Player/TouchControl.hpp"
#include "System/SysNew.hpp"
#include "Unknown/UnkStruct_02049b18.hpp"
@@ -193,7 +194,37 @@ public:
/* 28 */ virtual void vfunc_28(unk8 *param1);
/* 2C */ virtual void vfunc_2C(unk8 *param1);
/* 30 */ virtual void vfunc_30(unk32 param1);
/* 34 */ virtual void vfunc_34();
/* 34 */ virtual void vfunc_34(unk32 param1, unk32 param2);
static GameModeManagerBase *Create(unk32 param1);
};
class TitleScreen;
class MainGame;
class TitleScreenManager_Base : public GameModeManagerBase {
public:
/* 000 (base) */
/* 154 */ GameModeBase *mpGameMode;
TitleScreenManager_Base();
TitleScreen *GetTitleScreen() {
return (TitleScreen *) this->mpGameMode;
}
MainGame *GetMainGame() {
return (MainGame *) this->mpGameMode;
}
// data_ov000_020b1d14 vtable
/* 08 */ virtual ~TitleScreenManager_Base() override;
/* 10 */ virtual void vfunc_10(unk32 param1, unk32 param2, unk32 param3) override;
/* 38 */ virtual void vfunc_38(unk32 param1, unk32 param2, unk32 param3, unk32 param4);
/* 3C */ virtual void vfunc_3C();
/* 40 */ virtual void vfunc_40();
/* 44 */ virtual void vfunc_44();
/* 48 */
};
extern TitleScreenManager_Base *data_027e0994;