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Misc Stuff 2 (#33)
* match UnkStruct_ov000_020b4f84_00_Base * lots of random stuff * match other funcs from game.cpp * data_02049a2c -> gGame, UnkStruct_02049a2c -> Game * match operator new * fix regressions * fix some warnings * another round of random things * another round of random things 2 * complete slots column in overlays.md * add scene indices * gamemode stuff * misc stuff * fix build issues * document random things * fix regressions * final round of random things (for now)
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@@ -16,6 +16,23 @@ typedef char s8;
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typedef float f32;
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typedef double f64;
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typedef volatile u64 vu64;
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typedef volatile u32 vu32;
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typedef volatile u16 vu16;
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typedef volatile u8 vu8;
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typedef volatile s64 vs64;
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typedef volatile s32 vs32;
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typedef volatile s16 vs16;
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typedef volatile s8 vs8;
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typedef volatile f32 vf32;
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typedef volatile f64 vf64;
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typedef u32 BOOL;
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#define ATTRIBUTE_ALIGN(x) __attribute__((aligned(x)))
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typedef s8 unk8;
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typedef s16 unk16;
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typedef s32 unk32;
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