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Misc Stuff 2 (#33)
* match UnkStruct_ov000_020b4f84_00_Base * lots of random stuff * match other funcs from game.cpp * data_02049a2c -> gGame, UnkStruct_02049a2c -> Game * match operator new * fix regressions * fix some warnings * another round of random things * another round of random things 2 * complete slots column in overlays.md * add scene indices * gamemode stuff * misc stuff * fix build issues * document random things * fix regressions * final round of random things (for now)
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@@ -660,7 +660,7 @@ ARM void PlayerGet::vfunc_10(unk32 param1) {
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break;
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case ItemId_RecruitUniform2:
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case ItemId_EngineerUniform:
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if (data_027e09a4->mUnk_00 == 0x2F) {
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if (data_027e09a4->mSceneIndex == SceneIndex_f_first) {
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this->mUnk_28->func_ov058_02152a24();
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}
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break;
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