mirror of
https://github.com/zeldaret/st
synced 2026-10-08 13:36:27 -04:00
Match ActorBomb (#158)
* actor prog from overlay 0 * fix build issues * ActorBomb OK for eur * ActorBomb OK for eur1, usa and jp * fix regressions
This commit is contained in:
@@ -2,6 +2,7 @@
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "MapObject/MapObjectRef.hpp"
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#include "global.h"
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#include "types.h"
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@@ -17,7 +18,8 @@ public:
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mUnk_04(param1) {}
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// data_ov031_02112d4c
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2, unk32 param3) override;
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/* 0C */ virtual bool vfunc_0C(MapObjRef ref, UnkStruct_ov031_020e54d4 *param2, const VecFx32 *param3,
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const VecFx32 *param4) override;
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};
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class ActorBlast : public Actor {
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@@ -3,7 +3,9 @@
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Actor_Derived1.hpp"
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#include "MapObject/MapObjectRef.hpp"
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#include "global.h"
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#include "nns/g3d/sbc.h"
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#include "types.h"
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enum ActorBombState_ {
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@@ -53,16 +55,19 @@ public:
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// data_ov031_02112c78
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/* 00 */ virtual ~ActorBomb_180() override;
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/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1, unk32 param2) override;
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2, unk32 param3) override;
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/* 0C */ virtual bool vfunc_0C(MapObjRef ref, UnkStruct_ov031_020e54d4 *param2, const VecFx32 *param3,
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const VecFx32 *param4) override;
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/* 10 */ virtual bool vfunc_10(ActorRef param1, unk32 param2) override;
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};
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class ActorBomb_ov031_020e2134 : public UnkStruct_ov031_Items_00 {
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public:
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/* 00 (base) */
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/* 04 */ PAD(0x4, 0x8);
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/* 04 */ PAD(0x04, 0x08);
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/* 08 */
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~ActorBomb_ov031_020e2134() {} // required to fix function order
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// data_ov031_02112cb0
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/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1, unk32 param2) override;
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};
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@@ -112,14 +117,15 @@ public:
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// check if really in ActorUnkBomb
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G3d_Model *func_ov031_020e1540(u16 param1);
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UnkStruct_ov000_02058a84 *func_ov031_020e15d0(u16 param1);
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static void func_ov031_020e1634();
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void func_ov031_020e17f4();
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static void func_ov031_020e1634(G3d_RenderState *param1);
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//
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void func_ov031_020e18a0();
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void SetState(ActorState state);
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void func_ov031_020e1908();
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void func_ov031_020e1920(VecFx32 *param1);
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void func_ov031_020e1920(const VecFx32 *param1);
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void func_ov031_020e193c();
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void func_ov031_020e1b1c();
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void func_ov031_020e1b7c();
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@@ -2,6 +2,7 @@
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "MapObject/MapObjectRef.hpp"
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#include "Render/ModelRender.hpp"
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#include "Unknown/UnkStruct_ov031_Items.hpp"
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#include "global.h"
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@@ -36,7 +37,8 @@ public:
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/* 00 */ virtual ~ActorItemBoomerang_11C() override;
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/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1, unk32 param2) override;
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2, unk32 param3) override;
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/* 0C */ virtual bool vfunc_0C(MapObjRef ref, UnkStruct_ov031_020e54d4 *param2, const VecFx32 *param3,
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const VecFx32 *param4) override;
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};
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class ActorItemBoomerang_A0 : public UnkStruct_ov031_Items_01 {
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@@ -14,7 +14,7 @@ public:
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ModelRender_ov031_0211578c(const G3d_Model *model, unk32 param1, unk32 param2);
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// data_ov031_0211578c
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/* 1C */ virtual void vfunc_1C(UnkSystem4_vfunc_1C *param1) override;
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/* 1C */ virtual void vfunc_1C(G3d_RenderState *param1) override;
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void func_ov031_02102c00();
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};
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@@ -22,18 +22,6 @@ enum ActorKeeseState_ {
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};
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class ActorKeese;
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class UnkStruct_ov000_020b34c4 {
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public:
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/* 00 (vtable) */
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/* 04 */ MapObjectId mUnk_04;
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/* 08 */
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UnkStruct_ov000_020b34c4(MapObjectId param1) :
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mUnk_04(param1) {}
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// data_ov000_020b34c4
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/* 00 */ virtual bool vfunc_00(MapObject *param1);
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};
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class UnkStruct_ov032_0212251c : public UnkStruct_ov000_020b34c4 {
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public:
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@@ -61,7 +49,8 @@ public:
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// data_ov032_02122528
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/* 00 */ virtual ~ActorKeese_2AC() override;
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/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1, unk32 param2) override;
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2, unk32 param3) override;
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/* 0C */ virtual bool vfunc_0C(MapObjRef ref, UnkStruct_ov031_020e54d4 *param2, const VecFx32 *param3,
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const VecFx32 *param4) override;
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};
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class ModelRender_ov032_02122568 : public UnkStruct_ov000_020b3268 {
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@@ -33,8 +33,8 @@ public:
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/* 04 */
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// data_ov031_02114a5c
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2,
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unk32 param3) override; // func_ov031_020f8354
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/* 0C */ virtual bool vfunc_0C(MapObjRef ref, UnkStruct_ov031_020e54d4 *param2, const VecFx32 *param3,
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const VecFx32 *param4) override;
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/* 10 */ virtual bool vfunc_10(ActorRef param1, unk32 param2) override; // func_ov031_020f83e4
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/* 14 */
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};
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@@ -50,7 +50,8 @@ public:
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// data_ov031_02114288
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/* 00 */ virtual ~ActorShotArrow_178() override;
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/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1, unk32 param2) override;
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2, unk32 param3) override;
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/* 0C */ virtual bool vfunc_0C(MapObjRef ref, UnkStruct_ov031_020e54d4 *param2, const VecFx32 *param3,
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const VecFx32 *param4) override;
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void func_ov031_020f3304();
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};
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@@ -42,7 +42,8 @@ public:
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/* 00 */ virtual ~UnkStruct_ov063_02162ea8();
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/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1, unk32 param2) override;
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2, unk32 param3) override;
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/* 0C */ virtual bool vfunc_0C(MapObjRef ref, UnkStruct_ov031_020e54d4 *param2, const VecFx32 *param3,
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const VecFx32 *param4) override;
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};
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class UnkStruct_ov063_02162ee8 : public UnkStruct_ov000_020b3268 {
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@@ -21,7 +21,8 @@ public:
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// data_ov031_02113148
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/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1, unk32 param2) override;
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2, unk32 param3) override;
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/* 0C */ virtual bool vfunc_0C(MapObjRef ref, UnkStruct_ov031_020e54d4 *param2, const VecFx32 *param3,
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const VecFx32 *param4) override;
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};
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class ActorUnkSWBM_98 : public UnkStruct_ov031_Items_01 {
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@@ -21,7 +21,7 @@ public:
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// data_ov000_020b4d64
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/* 0C */ virtual void vfunc_0C() override;
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/* 1C */ virtual void vfunc_1C(UnkSystem4_vfunc_1C *param1) override;
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/* 1C */ virtual void vfunc_1C(G3d_RenderState *param1) override;
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};
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class ModelRender_ov031_02113670 : public ModelRender_ov000_020b4d64 {
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@@ -126,14 +126,14 @@ void func_0200240c(unk32);
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BOOL NNS_SndArcLoadBank(unk32 param1, unk32 param2);
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void func_02006aa8(unk32, unk32);
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void func_02006d8c(u16, unk32);
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void func_0200b578(G3d_RenderObject *, void (*)(), unk32, unk32, unk32);
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void func_0200b578(G3d_RenderObject *, G3d_CallbackFunction, unk32, unk32, unk32);
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void func_0200b58c(G3d_RenderObject *);
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void G3d_GetCurrentMtx(MtxFx43 *mtx1, MtxFx33 *mtx2);
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void func_0200ea38(G3d_Model *, unk32, unk32);
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void func_0200eab0(G3d_Model *, unk32, u8);
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void func_0200ef9c(G3d_Model *);
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UnkResourceStruct2 *func_0200f05c(G3d_NameList *, char *);
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unk32 func_0200f218(unk32, const char *);
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unk32 func_0200f218(G3d_NameList *, const char name[16]);
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void *func_02012ec8(unk32, unk16, const char *, size_t *, unk32, u8);
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void *func_02012ee4(const char *, unk32, unk32, size_t *, u8);
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void *func_02012f6c(const char *, size_t *);
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@@ -3,6 +3,7 @@
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#include "Actor/ActorRef.hpp"
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#include "Map/MapObjectId.hpp"
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#include "MapObject/MapObjectProfile.hpp"
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#include "MapObject/MapObjectRef.hpp"
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#include "Physics/Cylinder.hpp"
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#include "Render/ModelRender.hpp"
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#include "System/SysNew.hpp"
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@@ -134,9 +135,7 @@ public:
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/* 1C */ MapObjFlags mFlags[1];
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/* 1E */ unk16 mUnk_1E;
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/* 20 */ MapObject_20 mUnk_20; // parameters
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/* 38 */ unk8 mUnk_38;
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/* 39 */ unk8 mUnk_39;
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/* 3A */ Vec2bCpp mUnk_3A;
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/* 38 */ MapObjRef mRef;
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/* 3C */ MapObjectProfile *mpProfile;
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/* 40 */
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@@ -20,7 +20,7 @@ public:
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// data_ov031_02115844
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/* 00 */ virtual ~MapObjectTreasureSpawned_74() override {}
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/* 1C */ virtual void vfunc_1C(UnkSystem4_vfunc_1C *param1) override;
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/* 1C */ virtual void vfunc_1C(G3d_RenderState *param1) override;
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void func_ov000_0209dde0(void);
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@@ -1,12 +1,13 @@
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#pragma once
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#include "MapObject/MapObject.hpp"
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#include "Unknown/UnkStruct_ov000_020b34c4.hpp"
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#include "files.h"
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#include "types.h"
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#include "math.hpp"
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struct MapObject;
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typedef void (*UnkCallback_func_01fff4cc)(void *, void *);
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struct UnkStruct_MapObjCreateData {
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@@ -0,0 +1,64 @@
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#pragma once
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#include "MapObject/MapObjectManager.hpp"
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#include "global.h"
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#include "math.hpp"
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#include "types.h"
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struct MapObject;
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struct MapObjRef {
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union {
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struct {
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union {
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struct {
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/* 00 */ u8 unk_00;
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/* 01 */ u8 unk_01;
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};
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u16 unk_00_u16;
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};
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/* 02 */ Vec2b unk_02;
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/* 04 */
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};
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u32 data;
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};
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MapObjRef() {}
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MapObjRef(u32 value) {
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this->data = value;
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}
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void Reset() {
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this->data = 0;
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}
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const bool operator==(const MapObjRef &other) const {
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return other.data == this->data;
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}
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const bool operator!=(const MapObjRef &other) const {
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return !(*this == other);
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}
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void operator=(const MapObjRef &other) {
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this->data = other.data;
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}
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const u32 Get32() const {
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return this->data;
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}
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Vec2bCpp &GetUnk02() {
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return *(Vec2bCpp *) &this->unk_02;
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}
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};
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// for arrays
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struct MapObjRefElem {
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MapObjRef ref;
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MapObjRefElem() {
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this->ref.Reset();
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}
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};
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@@ -20,7 +20,7 @@ public:
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// data_ov000_020b36e0
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/* 00 */ virtual ~MapObjectSwitchStep_40() override {}
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/* 1C */ virtual void vfunc_1C(UnkSystem4_vfunc_1C *param1) override;
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/* 1C */ virtual void vfunc_1C(G3d_RenderState *param1) override;
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void func_ov000_0209dde0(void);
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};
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@@ -20,7 +20,7 @@ public:
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MapObjectUnkSWSW_40(G3d_Model *pModel);
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// data_ov032_021227ac
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/* 1C */ virtual void vfunc_1C(UnkSystem4_vfunc_1C *param1) override;
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/* 1C */ virtual void vfunc_1C(G3d_RenderState *param1) override;
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void func_ov032_021210a0(fx32 param1);
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};
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@@ -147,7 +147,7 @@ public:
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ModelRender_Derived4(PlayerCharacter character, unk32 param2, G3d_Model *pModel, G3d_BoneMtxStruct *pCacheJntAnm);
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// data_ov000_020b2b70
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/* 1C */ virtual void vfunc_1C(UnkSystem4_vfunc_1C *param1) override;
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/* 1C */ virtual void vfunc_1C(G3d_RenderState *param1) override;
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// overlay 0
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void func_ov000_02057fe8(UnkAngleStruct param1, UnkAngleStruct param2, VecFx32 *param3);
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@@ -166,7 +166,7 @@ public:
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|
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// data_ov093_021787e8
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/* 00 */ virtual ~ModelRender_Derived5() override {}
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/* 1C */ virtual void vfunc_1C(UnkSystem4_vfunc_1C *param1) override;
|
||||
/* 1C */ virtual void vfunc_1C(G3d_RenderState *param1) override;
|
||||
};
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||||
|
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class PlayerActorBase_38 {
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@@ -3,7 +3,9 @@
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||||
#include "global.h"
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#include "math.hpp"
|
||||
#include "nitro/fx.h"
|
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#include "nns/g3d/sbc.h"
|
||||
#include "profile.hpp"
|
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#include "stdbool.h"
|
||||
#include "types.h"
|
||||
|
||||
#include <nns/g3d/g3d.h>
|
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@@ -20,25 +22,6 @@ struct ActorUnkZLSL_AnimationTag {
|
||||
|
||||
typedef void (*UnkSystem4_UnkCallback)(void *, unk32);
|
||||
|
||||
class UnkSystem4_vfunc_1C_B4 {
|
||||
public:
|
||||
/* 00 */ unk32 mUnk_00;
|
||||
/* 00 */ PAD(0x04, 0x28);
|
||||
/* 28 */ MtxFx33 mUnk_28;
|
||||
/* 4C */ unk32 mUnk_4C;
|
||||
/* 50 */ unk32 mUnk_50;
|
||||
/* 54 */ unk32 mUnk_54;
|
||||
};
|
||||
|
||||
class UnkSystem4_vfunc_1C {
|
||||
public:
|
||||
/* 00 */ u8 *mUnk_00;
|
||||
/* 04 */ unk32 *mUnk_04;
|
||||
/* 08 */ PAD(0x08, 0xB4);
|
||||
/* B4 */ UnkSystem4_vfunc_1C_B4 *mUnk_B4;
|
||||
/* 00 */ unk32 *mUnk_B8;
|
||||
};
|
||||
|
||||
class ModelRenderBase {
|
||||
public:
|
||||
/* 00 (vtable) */
|
||||
@@ -82,7 +65,7 @@ public:
|
||||
/* 10 */ virtual void vfunc_10(VecFx32 *param1, MtxFx33 *param2, VecFx32 *param3) override; // SetTransform?
|
||||
/* 14 */ virtual void vfunc_14(MtxFx33 *param1, VecFx32 *param2) override; // SetRotationTranslation?
|
||||
/* 18 */ virtual void vfunc_18(VecFx32 *param1) override;
|
||||
/* 1C */ virtual void vfunc_1C(UnkSystem4_vfunc_1C *param1);
|
||||
/* 1C */ virtual void vfunc_1C(G3d_RenderState *param1);
|
||||
/* 20 */ virtual void vfunc_20();
|
||||
|
||||
void func_ov000_02057c38(unk32 param1, unk32 param2);
|
||||
@@ -183,7 +166,7 @@ public:
|
||||
|
||||
void func_01ffc3b4();
|
||||
|
||||
void func_ov000_020577a4(UnkStruct_ov000_02058a84 *param1, unk32 param2, unk32 param3);
|
||||
void func_ov000_020577a4(UnkStruct_ov000_02058a84 *param1, unk32 param2, bool param3);
|
||||
void func_ov000_020577f8(unk32 param1);
|
||||
void func_ov000_020578a4(unk32 param1, unk32 param2);
|
||||
};
|
||||
@@ -192,11 +175,10 @@ class UnkSystem5_Derived1 : public UnkSystem5 {
|
||||
public:
|
||||
UnkSystem5_Derived1(void *param1, G3d_Model *param2, UnkStruct_ov000_02058a84 *param3) :
|
||||
UnkSystem5(param1, param2) {
|
||||
unk32 value = 0;
|
||||
bool value = false;
|
||||
|
||||
//! TODO: struct
|
||||
if (!(*((u32 *) param3 + 2) & 2)) {
|
||||
value = 1;
|
||||
if (!(param3->mUnk_08 & 2)) {
|
||||
value = true;
|
||||
}
|
||||
|
||||
this->func_ov000_020577a4(param3, 0, value);
|
||||
@@ -216,7 +198,7 @@ public:
|
||||
// data_ov000_020b1be4
|
||||
/* 00 */ virtual ~ModelRender_Derived1() override {}
|
||||
/* 08 */ virtual void vfunc_08(G3d_Model *pModel) override;
|
||||
/* 1C */ virtual void vfunc_1C(UnkSystem4_vfunc_1C *param1) override;
|
||||
/* 1C */ virtual void vfunc_1C(G3d_RenderState *param1) override;
|
||||
|
||||
unk32 func_ov000_0205a778(const char *param1);
|
||||
VecFx32 *func_ov000_0205a7a8(unk32 param1);
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "Actor/ActorRef.hpp"
|
||||
#include "Item/ItemManager.hpp"
|
||||
#include "LinkList.hpp"
|
||||
#include "MapObject/MapObjectRef.hpp"
|
||||
#include "Player/PlayerLink.hpp"
|
||||
#include "Player/PlayerZelda.hpp"
|
||||
#include "Player/TouchControl.hpp"
|
||||
@@ -307,7 +308,10 @@ public:
|
||||
class UnkStruct_ov031_020f3310_04 {
|
||||
public:
|
||||
/* 00 */ PAD(0x00, 0x24);
|
||||
/* 24 */ unk32 mUnk_24[4];
|
||||
/* 24 */ u32 *mUnk_24;
|
||||
/* 28 */ unk32 mUnk_28;
|
||||
/* 2C */ unk32 mUnk_2C;
|
||||
/* 30 */ unk32 mUnk_30;
|
||||
/* 34 */
|
||||
};
|
||||
|
||||
@@ -321,9 +325,16 @@ public:
|
||||
|
||||
class UnkStruct_ov031_020e54d4 {
|
||||
public:
|
||||
/* 00 */ PAD(0x00, 0x04);
|
||||
/* 04 */ unk32 mUnk_04;
|
||||
/* 00 (vtable) */
|
||||
/* 04 */ u8 mUnk_04;
|
||||
/* 08 */ u32 mUnk_08;
|
||||
|
||||
/* 00 */ virtual unk32 vfunc_00();
|
||||
/* 04 */ virtual void vfunc_04();
|
||||
/* 08 */ virtual void vfunc_08();
|
||||
/* 0C */ virtual void vfunc_0C();
|
||||
/* 10 */ virtual void vfunc_10();
|
||||
/* 14 */ virtual void vfunc_14(const VecFx32 *param1);
|
||||
};
|
||||
|
||||
class UnkStruct_027e0ce0_38_Base {
|
||||
@@ -334,7 +345,8 @@ public:
|
||||
// data_ov000_020b2838
|
||||
/* 00 */ virtual ~UnkStruct_027e0ce0_38_Base();
|
||||
/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1, unk32 param2);
|
||||
/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2, unk32 param3);
|
||||
/* 0C */ virtual bool vfunc_0C(MapObjRef ref, UnkStruct_ov031_020e54d4 *param2, const VecFx32 *param3,
|
||||
const VecFx32 *param4);
|
||||
/* 10 */ virtual bool vfunc_10(ActorRef param1, unk32 param2);
|
||||
/* 14 */
|
||||
};
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "Map/MapObjectId.hpp"
|
||||
#include "MapObject/MapObject.hpp"
|
||||
#include "nitro/fx.h"
|
||||
|
||||
struct MapObject;
|
||||
|
||||
class UnkStruct_ov000_020b34c4 {
|
||||
public:
|
||||
/* 00 (vtable) */
|
||||
@@ -16,7 +17,8 @@ public:
|
||||
UnkStruct_ov000_020b34c4(MapObjectId mapObjId) :
|
||||
mUnk_04(mapObjId) {}
|
||||
|
||||
virtual bool vfunc_00(MapObject *param1);
|
||||
// data_ov000_020b34c4
|
||||
/* 00 */ virtual bool vfunc_00(MapObject *param1);
|
||||
};
|
||||
|
||||
extern UnkStruct_ov000_020b34c4 data_ov000_020b34c4;
|
||||
|
||||
+2
-2
@@ -51,8 +51,8 @@ public:
|
||||
class UnkStruct_ov000_02058a84 {
|
||||
public:
|
||||
/* 0 */ PAD(0x0, 0x6);
|
||||
/* 6 */ u16 mUnk_6;
|
||||
/* 8 */
|
||||
/* 6 */ u16 mUnk_06;
|
||||
/* 8 */ u32 mUnk_08;
|
||||
};
|
||||
|
||||
class MapObjectProfile_Derived2_20_Base {
|
||||
|
||||
Reference in New Issue
Block a user