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Match ActorBomb (#158)
* actor prog from overlay 0 * fix build issues * ActorBomb OK for eur * ActorBomb OK for eur1, usa and jp * fix regressions
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@@ -147,7 +147,7 @@ public:
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ModelRender_Derived4(PlayerCharacter character, unk32 param2, G3d_Model *pModel, G3d_BoneMtxStruct *pCacheJntAnm);
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// data_ov000_020b2b70
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/* 1C */ virtual void vfunc_1C(UnkSystem4_vfunc_1C *param1) override;
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/* 1C */ virtual void vfunc_1C(G3d_RenderState *param1) override;
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// overlay 0
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void func_ov000_02057fe8(UnkAngleStruct param1, UnkAngleStruct param2, VecFx32 *param3);
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@@ -166,7 +166,7 @@ public:
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// data_ov093_021787e8
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/* 00 */ virtual ~ModelRender_Derived5() override {}
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/* 1C */ virtual void vfunc_1C(UnkSystem4_vfunc_1C *param1) override;
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/* 1C */ virtual void vfunc_1C(G3d_RenderState *param1) override;
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};
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class PlayerActorBase_38 {
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